Multi-platform 2D and 3D game engine written on Swift
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Updated
Jun 21, 2024 - Swift
Multi-platform 2D and 3D game engine written on Swift
Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.
Swift 3D Game Engine for Windows, macOS, iOS, Linux
A C wrapper library build around Apple's Metal Api, Objective-C, and Cocoa
Unlock the full potential of your Apple Silicon-powered M3, M3 Pro, and M3 Max MacBook Pros by leveraging TensorFlow, the open-source machine learning framework. This repository is tailored to provide an optimized environment for setting up and running TensorFlow on Apple's cutting-edge M3 chips.
Collections of Apple official Metal Sample Codes.
Explore machine learning techniques with Gradio interfaces for Stable Diffusion image generation and LoRA text generation with the Apple MLX framework.
3D Engine made from scratch, developed in Apple's native technologies 🍏
I created this repository as an interest to how well apple metal will do in a sample deep learning models opposed to Nvidia Cuda
A 3D Graphics Framework built on Apple's Metal
Cross platform 3D Game & Graphics Library
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
View Metal GPU information from the command-line.
Conway's Game of Life implemented using Swift and Metal
Scientific computing with Metal in C++: Matrix multiplication example
minimum Apple Metal rendering library
Hardware accelerated visualisation of Modular Multiplication on a Circle written in Swift using Metal API and SwiftUI.
a verbose example on using metal with C++ to perform arbitrary compute on GPUs
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