This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
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Updated
Jun 12, 2024 - C
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
Create photorealistic images via ray tracing
A small 2D drawing library in Rust
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
pip install antialiased-cnns to improve stability and accuracy
C++ Raytracer
Subpixel Morphological AntiAliasing OpenGL/Vulkan demo
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Drop-in replacement for Graphics but with anti-aliasing
A super-sampling complex polygon renderer for low resource platforms.
Generates images for the 3D antialiasing Godot 4 documentation
Antialiasing via conservative rasterisation and analytical area computation
AGG Anti-Grain Geometry Library
Demo for the fast antialiased Line2D and Polygon2D drawing add-on for Godot 3.x (GLES3 and GLES2)
Fast antialiased Line2D and Polygon2D drawing add-on for Godot 3.x (GLES3 and GLES2)
Virtual analog model of Buchla 259 wavefolder
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