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stevesch-Display

This library wraps up TFT_eSPI for a number of boards and provides backbuffer-style display refreshing, i.e. like most games. TFT setup uses DMA or multi-core copy when available, allowing for excellent frame rates on small TFT displays (loop times of 100+ fps on small displays like M5 StickC or StickC plus).

Simple example of backbuffered animation on (left-to-right) TTGO-TS, TTGO T-Display, M5StickC, M5StickC Plus:

Demo Animation

The above demo animation is available in the examples/minimal folder of the workspace.

A more sophisticated use showing 3D rendering can be found here: stevesch-Mesh

Images of some other examples:

Level Animation Level Animation Gyro Animation 2



Building and Running

For a basic example, clone this repo and open the folder in PlatformIO.

The PlatformIO Project Tasks contains build configurations for various boards (TTGO T-Display, M5StickC, generic ESP32 devkit board, etc.). Attach your board via a serial port, then select "Upload" under the section for your board in the Project Tasks. This will build the example project, upload it to your board, and start it running.


---

Code required to add to an existing sketch is essentially


define display:
#include <stevesch-Display.h>

stevesch::Display display(TFT_WIDTH, TFT_HEIGHT);

setup display:

void setup()
{
  display.setup();
}

draw each frame:

void loop()
{
  // begin each frame by clearing the render target:
  display.clearRenderTarget();

  // Then grab the render target for drawing:
  TFT_eSPI* renderTarget = display.currentRenderTarget();

  // add your draw calls here, e.g.
  // renderTarget->drawLine, renderTarget->print(text), etc.

  // finally, call "finishRender"
  // - finalizes the current backbuffer
  // - sends it to the display
  // - prepares the next backbuffer for next frame
  display.finishRender();
}

About

Display class for abstracting fast TFT backbuffering on ESP32 and similar microcontrollers, including DMA and multi-core copying when available.

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