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๐Ÿ‘จโ€๐Ÿ’ป
Rasterizing something, somewhere
๐Ÿ‘จโ€๐Ÿ’ป
Rasterizing something, somewhere

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@BredaUniversityGames
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stefanpgd/README.md

Hey There ๐Ÿ‘‹

Welcome to my GitHub profile. My name is Stefan Pijnacker and my main occupation is Game Development/Programming.

  • ๐Ÿ‘จโ€๐Ÿ’ป C++ & C# Developer.
  • ๐ŸŽฎ Iโ€™m studying Game Technologies at Breda University of Applied Sciences.
  • ๐Ÿ”ญ Currently specializing in Graphics Programming.
  • ๐Ÿ’ซ Working on smaller projects in my free time, most of them are for research, they can be found among my public repositories.


Pinned

  1. Nova Nova Public

    A DirectX 12 renderer, a personal playground to implement (advanced) rendering techniques

    C++ 2

  2. Academia Academia Public

    Path Tracer built alongside the 'Advanced Graphics' masterclass

    C++ 4

  3. Flux Flux Public

    Personal playground for particle simulations done with DirectX Compute

    C++

  4. SLL-Framework SLL-Framework Public

    Sweet Little Lines ( or SLL ) is a multi-threaded Ray Tracing framework

    C