Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Build fail #11

Open
mxmilkiib opened this issue May 29, 2020 · 7 comments
Open

Build fail #11

mxmilkiib opened this issue May 29, 2020 · 7 comments

Comments

@mxmilkiib
Copy link

...
REF_CC build/release-linux-x86_64/renderergl2/glsl/tonemap_fp.c
REF_STR code/renderergl2/glsl/tonemap_vp.glsl
REF_CC build/release-linux-x86_64/renderergl2/glsl/tonemap_vp.c
LD build/release-linux-x86_64/renderer_opengl2_x86_64.so
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xf8): multiple definition of `qglGenFramebuffersEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0x90): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xf0): multiple definition of `qglBindFramebufferEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0xa0): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xe8): multiple definition of `qglGenRenderbuffersEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0xc0): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xe0): multiple definition of `qglBindRenderbufferEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0xd0): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xd8): multiple definition of `qglRenderbufferStorageEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0xb8): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xd0): multiple definition of `qglRenderbufferStorageMultisampleEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0x8): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xc8): multiple definition of `qglFramebufferRenderbufferEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0x68): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xc0): multiple definition of `qglFramebufferTexture2DEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0x78): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xb8): multiple definition of `qglCheckFramebufferStatusEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0x88): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xb0): multiple definition of `qglDeleteFramebuffersEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0x98): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xa8): multiple definition of `qglDeleteRenderbuffersEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0xc8): first defined here
/usr/bin/ld: ./build/release-linux-x86_64/renderergl1/sdl_glimp.o:(.bss+0xa0): multiple definition of `qglBlitFramebufferEXT'; ./build/release-linux-x86_64/renderergl2/tr_extensions.o:(.bss+0x10): first defined here
collect2: error: ld returned 1 exit status
make[2]: *** [Makefile:2115: build/release-linux-x86_64/renderer_opengl2_x86_64.so] Error 1
rm build/release-linux-x86_64/renderergl2/glsl/tonemap_vp.c build/release-linux-x86_64/renderergl2/glsl/ssao_vp.c build/release-linux-x86_64/renderergl2/glsl/shadowfill_fp.c build/release-linux-x86_64/renderergl2/glsl/calclevels4x_vp.c build/release-linux-x86_64/renderergl2/glsl/fogpass_fp.c build/release-linux-x86_64/renderergl2/glsl/fogpass_vp.c build/release-linux-x86_64/renderergl2/glsl/generic_vp.c build/release-linux-x86_64/renderergl2/glsl/calclevels4x_fp.c build/release-linux-x86_64/renderergl2/glsl/shadowmask_vp.c build/release-linux-x86_64/renderergl2/glsl/bokeh_fp.c build/release-linux-x86_64/renderergl2/glsl/bokeh_vp.c build/release-linux-x86_64/renderergl2/glsl/dlight_fp.c build/release-linux-x86_64/renderergl2/glsl/dlight_vp.c build/release-linux-x86_64/renderergl2/glsl/lightall_vp.c build/release-linux-x86_64/renderergl2/glsl/pshadow_vp.c build/release-linux-x86_64/renderergl2/glsl/tonemap_fp.c build/release-linux-x86_64/renderergl2/glsl/texturecolor_fp.c build/release-linux-x86_64/renderergl2/glsl/generic_fp.c build/release-linux-x86_64/renderergl2/glsl/down4x_vp.c build/release-linux-x86_64/renderergl2/glsl/shadowmask_fp.c build/release-linux-x86_64/renderergl2/glsl/ssao_fp.c build/release-linux-x86_64/renderergl2/glsl/down4x_fp.c build/release-linux-x86_64/renderergl2/glsl/pshadow_fp.c build/release-linux-x86_64/renderergl2/glsl/depthblur_fp.c build/release-linux-x86_64/renderergl2/glsl/lightall_fp.c build/release-linux-x86_64/renderergl2/glsl/texturecolor_vp.c build/release-linux-x86_64/renderergl2/glsl/depthblur_vp.c build/release-linux-x86_64/renderergl2/glsl/shadowfill_vp.c
make[2]: Leaving directory '/home/milk/.cache/yay/smokinguns-git/src/smokinguns'
make[1]: *** [Makefile:1285: targets] Error 2
make[1]: Leaving directory '/home/milk/.cache/yay/smokinguns-git/src/smokinguns'
make: *** [Makefile:1223: release] Error 2
==> ERROR: A failure occurred in build().
    Aborting...
@mxmilkiib mxmilkiib changed the title Buid fail Build fail May 29, 2020
@pothos
Copy link

pothos commented Feb 6, 2021

You can git apply this patch:

diff --git a/code/renderergl2/tr_extensions.c b/code/renderergl2/tr_extensions.c
index 10a1cb3..36f6a57 100644
--- a/code/renderergl2/tr_extensions.c
+++ b/code/renderergl2/tr_extensions.c
@@ -127,31 +127,34 @@ void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
 
 // GL_EXT_framebuffer_object
 GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
-void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
-void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
-void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
+//void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
+//void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
+//void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
 
-void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+//void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
 
 void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
 
 GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
-void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
-void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
-void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
+//void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
+//void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
+//void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
 
-GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
+//GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
 
 void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
 	GLint level);
+/*
 void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
 	GLint level);
+*/
 void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
 	GLint level, GLint zoffset);
 
+/*
 void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
 	GLuint renderbuffer);
-
+*/
 void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
 
 void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
@@ -167,14 +170,15 @@ void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params)
 void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
 
 // GL_EXT_framebuffer_blit
-void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+/*void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                             GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                             GLbitfield mask, GLenum filter);
-
+*/
 // GL_EXT_framebuffer_multisample
+/*
 void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
 	GLenum internalformat, GLsizei width, GLsizei height);
-
+*/
 // GL_ARB_draw_buffers
 void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);

@pothos
Copy link

pothos commented Feb 6, 2021

I also had to download the game files from https://www.smokin-guns.org/downloads/Smokin_Guns_1.1.zip and extract them to ../Smokin' Guns 1.1 from where I copied the needed files.

The steps were:

$ make
$ mkdir assets
$ cp -r ../Smokin\'\ Guns\ 1.1/baseq3/ assets/baseq3
$ cp -r ../Smokin\'\ Guns\ 1.1/smokinguns assets/smokinguns
$ COPYDIR=$(pwd)/assets make copyfiles
$ cd assets ; ./smokinguns.x86_64

Somebody should make a Flatpak out of this.

@pothos
Copy link

pothos commented Feb 7, 2021

@soyDESKTOP68A2MRFT
Copy link

a question the "assets" folder must to be into of the "build" folder or not

@soyDESKTOP68A2MRFT
Copy link

and how can i use an flatpak file for that kind of things

@pothos
Copy link

pothos commented Jun 30, 2021

Don't know exactly what you ask for. The assets are bundled into the Flatpak.
You download the file https://github.com/pothos/SmokinGuns-flatpak/releases/download/0.1/test.smokinguns.SmokinGuns.flatpak
and then run flatpak --user install test.smokinguns.SmokinGuns.flatpak in the same directory. Afterwards you can run flatpak run test.smokinguns.SmokinGuns from any directory.

@TannicArcher
Copy link

The developers have abandoned the game and no longer want to deal with it, so a new developer has appeared who will take care of this support for this project go to the discord https://discord.gg/hUqegqKmUx the group still needs to be finalized but this is not a problem the game is also changing its name to WESTERN 3D Come and participate in developing a new game

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants