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An N-body orbit simulator, optimised with the Barnes-Hut treecode algorithm.

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OrbitSim

An N-body orbit simulator, optimised with the Barnes-Hut treecode algorithm.

in action


image

A spiral galaxy rendered with 100k particles at 10fps on a laptop. notice the bar in the middle, similar to the milky way.

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The GUI

ezgif.com-video-cutter.1.online-video-cutter.com.1.mp4

3 smaller (10k) galaxies colliding

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an elliptical galaxy generated from the result of the previous galaxy merge

ezgif.com-crop.mp4

100k particles spread across 10^8 metres zoom-out

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those 100k particles eventually cluster and form something similar to the cosmic web

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QuadTree visualisation with 10k asteroid ring (no central planet)

details


  • capable of loading up to and over 100k particles without a GPU
  • fairly accurate (can create stable orbits)
  • capable of creating spirals (almost) and barred galaxies
  • particles are rendered as pixel values instead of polygons for efficiency
  • multithreading support for updating forces
  • A very efficient implementation of the barnes-hut treecode algorithm
    • the tree is generated with iteratively (recursion is slower and more memory intensive)
    • the tree is stored linearly in an array (faster access, less pointer access)
    • the tree nodes only save one pointer and 2-3 doubles for better performance

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An N-body orbit simulator, optimised with the Barnes-Hut treecode algorithm.

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