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Compiling From Source

radj307 edited this page Aug 20, 2022 · 1 revision

Compiling From Source

Compiling from source is easy, and has been tested on Windows 10 x64 & Debian 11 x64.

Note: This project requires a compiler that is compatible with C++20 features like concepts.

Dependencies

  • CMake v3.20 or later
  • A compiler compatible with C++20.
  • 307lib (This is included as a submodule and does not require you to download it separately)

Process

  1. Open a terminal in a location of your choice, then clone the repository:
    git clone https://github.com/radj307/Gamebryo-Engine-Unit-Converter
  2. Initialize & update submodules to retrieve the dependencies
    git submodule init && git submodule update --recursive
  3. Build using your preferred method.
    See here for CMake CLI documentation.
    See here for CMake-GUI documentation.

Contributing

Contributions are always welcome, if you want to add a new feature or fix a bug feel free to open a pull request!
A Note on Bugfix PRs: Please open an issue on this repository before (or immediately after) submitting a PR so I can keep track of what the PR is fixing.

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