Treat misses and sliderbreaks equally in accuracy for osu! difficulty calculations #27690
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Currently, misses and sliderbreaks are generally treated as the same in pp, but misses drop accuracy slightly more than sliderbreaks, leading to misses being slightly more punishing for no real reason. By treating misses as 100s, misses and sliderbreaks will be treated the same in terms of accuracy.
Misses will still be significantly more punishing than 100s or 50s on circles and spinners for obvious reason, this only affects the relation between misses and sliderbreaks
(this makes very little difference on master currently, really only affecting high misscount plays, and matters more for any future PRs which aim to shake up how misses and combo are handled)