Proposed event for items when damaged #6240
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Introduction
At the moment, when we want to modify the durability of an item, we have to override items
But overriding items can be inconvenient in several cases (sometimes)
The event here allows you to change the durability of items when they are damaged, but could be even more developed (for example, to modify durability via a position where the item is in use)
If you need more questions or additions to the event to be "more relevant", ask me