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Updated one missed VSM shader chunk for WebGPU compatibility (#6348)
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Co-authored-by: Martin Valigursky <[email protected]>
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mvaligursky and Martin Valigursky committed May 10, 2024
1 parent bc8d315 commit c3c7e6c
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions src/scene/shader-lib/chunks/lit/frag/shadowEVSM.js
@@ -1,14 +1,14 @@
export default /* glsl */`
float VSM$(sampler2D tex, vec2 texCoords, float resolution, float Z, float vsmBias, float exponent) {
float VSM$(TEXTURE_ACCEPT(tex), vec2 texCoords, float resolution, float Z, float vsmBias, float exponent) {
vec3 moments = texture2D(tex, texCoords).xyz;
return calculateEVSM(moments, Z, vsmBias, exponent);
}
float getShadowVSM$(sampler2D shadowMap, vec3 shadowCoord, vec4 shadowParams, float exponent, vec3 lightDir) {
return VSM$(shadowMap, shadowCoord.xy, shadowParams.x, shadowCoord.z, shadowParams.y, exponent);
float getShadowVSM$(TEXTURE_ACCEPT(shadowMap), vec3 shadowCoord, vec4 shadowParams, float exponent, vec3 lightDir) {
return VSM$(TEXTURE_PASS(shadowMap), shadowCoord.xy, shadowParams.x, shadowCoord.z, shadowParams.y, exponent);
}
float getShadowSpotVSM$(sampler2D shadowMap, vec3 shadowCoord, vec4 shadowParams, float exponent, vec3 lightDir) {
return VSM$(shadowMap, shadowCoord.xy, shadowParams.x, length(lightDir) * shadowParams.w + shadowParams.z, shadowParams.y, exponent);
float getShadowSpotVSM$(TEXTURE_ACCEPT(shadowMap), vec3 shadowCoord, vec4 shadowParams, float exponent, vec3 lightDir) {
return VSM$(TEXTURE_PASS(shadowMap), shadowCoord.xy, shadowParams.x, length(lightDir) * shadowParams.w + shadowParams.z, shadowParams.y, exponent);
}
`;

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