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v1.4.0

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@englercj englercj released this 05 Jan 17:37

Changelog:

New features

  • WebGL Filters
  • Added Sprite Tinting (canvas and webGL)
  • Added Sprite blend modes (canvas and webGL)
  • Added webGL context loss handling
  • New webGL renderer
  • Restructured the canvas renderer
  • Added ability to have multiple renderers on one web page
  • Added support for trimmed sprite sheets
  • Add a Contributing Guide
  • Add an Atlas Spritesheet loader (#444, @MKelm)
  • Implement swapChildren (#431, @namuol)
  • Add base64 support to asset loader (#414, @mattdesl)
  • Add totalFrames to PIXI.MovieClip (#315, @mikkoh)
  • Add uniform sprite sheet loader (#311, @alaa-eddine)
  • Make Interactive dom element configurable (#321, @mikkoh)
  • Add AMD export (#267)
  • Implement travis-ci and jshint integration (thanks @drkibitz)

Bug Fixes

  • Fix issue where urls have http in the resource (#443, @sirflo)
  • Fix IE11 check (#442, @photonstorm)
  • Fix issues where nested Masking was not working correctly in webGL
  • Fix cursor style for interactive sprites (#347, @lain-dono)
  • Fix issues with texture destroy (#415, @mattdesl)
  • Fix incorrect BitmapText width (#425, @jcd-as)
  • Fix issue with query params on asset loader (#400, @hugeen)
  • Fix transparent background on objects (#286, @mdoch)
  • Fix problems with event emitter (#187, @johnste)
  • Fix handling of black colors (#288)
  • Fix an issue with empty masks (#313)
  • Fix detector code (#358, @mattdesl)
  • Fix issues with IE ajax
  • Fix misc bugs with PIXI.Graphics
  • Fix issue with removing children with filters
  • Fix a bunch of documentation errors
  • Fix setText to be on proper prototype (#330)

Misc

  • Shader code cleanup