Releases
v1.4.0
Changelog:
New features
WebGL Filters
Added Sprite Tinting (canvas and webGL)
Added Sprite blend modes (canvas and webGL)
Added webGL context loss handling
New webGL renderer
Restructured the canvas renderer
Added ability to have multiple renderers on one web page
Added support for trimmed sprite sheets
Add a Contributing Guide
Add an Atlas Spritesheet loader (#444 , @MKelm )
Implement swapChildren (#431 , @namuol )
Add base64 support to asset loader (#414 , @mattdesl )
Add totalFrames
to PIXI.MovieClip
(#315 , @mikkoh )
Add uniform sprite sheet loader (#311 , @alaa-eddine )
Make Interactive dom element configurable (#321 , @mikkoh )
Add AMD export (#267 )
Implement travis-ci and jshint integration (thanks @drkibitz )
Bug Fixes
Fix issue where urls have http
in the resource (#443 , @sirflo )
Fix IE11 check (#442 , @photonstorm )
Fix issues where nested Masking was not working correctly in webGL
Fix cursor style for interactive sprites (#347 , @lain-dono )
Fix issues with texture destroy (#415 , @mattdesl )
Fix incorrect BitmapText width (#425 , @jcd-as )
Fix issue with query params on asset loader (#400 , @hugeen )
Fix transparent background on objects (#286 , @mdoch )
Fix problems with event emitter (#187 , @johnste )
Fix handling of black colors (#288 )
Fix an issue with empty masks (#313 )
Fix detector code (#358 , @mattdesl )
Fix issues with IE ajax
Fix misc bugs with PIXI.Graphics
Fix issue with removing children with filters
Fix a bunch of documentation errors
Fix setText
to be on proper prototype (#330 )
Misc
You can’t perform that action at this time.