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Rebble app

A multi platform watch companion app for Pebble/RebbleOS devices

Development

Building the app

  1. Checkout this repo

  2. Generate new Github token with read:packages permission. This is required to fetch libpebblecommons from Github packages repository.

  3. Create local.properties file in android folder. Write following to the file:

    GITHUB_ACTOR=<YOUR GITHUB USERNAME>
    GITHUB_TOKEN=<GENERATED TOKEN>
    
  4. Install flutter on your machine. To make builds reproducible, we use exact flutter version in pubspec.yml. Thus we recommend you use FVM to install flutter. After you install FVM, just run fvm install command in the project folder and you will automatically get the required flutter version.

  5. Setup flutter in the IDE of your choice. Be sure to also configure it with FVM Flutter path.

  6. Open this repo in the IDE set up in step 5

If you do not have an IDE, from step 5, you'll instead:

  1. fvm flutter pub get
  2. Launch an emulator: fvm flutter emulators --launch Pixel_2_API_30
  3. fvm flutter run

Host-specific instructions: Ubuntu and similar

To install FVM on Ubuntu, try something like:

  1. sudo snap install flutter --classic
  2. flutter
  3. flutter config --no-analytics # if you want
  4. dart --disable-analytics # if you want
  5. dart pub global activate fvm
  6. export PATH="$PATH":"$HOME/.pub-cache/bin"

If you don't have Android Studio installed, and you want an emulator, do:

  1. sudo snap install android-studio --classic (hey, what's 900MB between friends?)
  2. Launch android-studio. Update everything in sight (hey, what's 400MB between friends?)
  3. sudo apt-get install qemu-kvm libvirt-daemon-system libvirt-clients bridge-utils (hey, what's 140MB between friends?)
  4. Hit 'More actions...', then 'AVD Manager'. Then 'Create Virtual Device'. Then choose a device (I chose Pixel 2), then download R (hey, what's 620MB between friends?), then hit finish.

Building mappings

To build all the mappings in this project (such as entity <> map mapping for SQL), you have to run the following command:

fvm flutter pub run build_runner build --delete-conflicting-outputs

Building pigeons

Type safe communication between Flutter and native code is performed using Pigeon. To add new communication interfaces, edit pigeons/pigeons.dart file and then re-compile interface with the following command:

fvm flutter pub run pigeon \
  --input pigeons/pigeons.dart \
  --dart_out lib/infrastructure/pigeons/pigeons.g.dart \
  --java_out ./android/app/src/main/kotlin/io/rebble/cobble/pigeons/Pigeons.java \
  --java_package "io.rebble.cobble.pigeons" \
  --objc_header_out ./ios/Runner/Pigeon/Pigeons.h \
  --objc_source_out ./ios/Runner/Pigeon/Pigeons.m

Architecture

See Wiki for more info on app architecture.

Using Cobble theming

App's components are styled through modified Material theme, in theory you should never specify custom styles in your own component. If you have to, try to use colors that are defined in ThemeData (accessed by WithCobbleTheme(context).theme) or alternatively in CobbleSchemeData (WithCobbleTheme(context).scheme). Scheme is collection of colors, created by designer while the theme is higher-level grouping of these colours to provide meaningful base styles for components. If you start using Material component which isn't styled properly, take a look at Material theme and see if you can set styles there before setting styles directly on component. There is limited set of text types, as defined by designer, if you need different text style, extends these types with .copyWith instead of creating your own.

Using Navigator

We are using iOS-style tabbed navigation, where each tab has its own stack of screens. In practice this means there might be multiple stacks (1 main stack and one each for tab) but only 1 stack is active. In order to push page on an active stack import CobbleNavigator extension and then call context.push(SomeScreen()). SomeScreen widget should also implement interface CobbleScreen and use CobbleScaffold.page or CobbleScaffold.tab, which takes care of title and back button in navigation bar.

Custom Cobble components

A lot of components were refactored in custom Widgets, like CobbleCard, CobbleTile, CobbleButton, etc. and these components should serve you as building blocks upon which to build your UI. They are showcased in WidgetLibrary screen and in golden (aka snapshot) tests. All golden images (how widgets should look) are included in /test/components/goldens.

Using localization

To use localized string, add it to all .json files in /lang, start build_runner to generate localized models (see Building mappings above) and then use it as tr.canBeNested.yourKey. Generator also supports named and positional parameters:
"key": "fixed value, named parameter -> {named}, positional parameter -> {} and generates function instead of string. Use this function similar to string:
tr.canBeNested.yourKey('positional', named: 'named param').

App's localization is stored in /lang directory, one .json file for one language. Structure of these .json files is then converted to localized model with a help of ModelGenerator. Model is in turn used to load and parse correct .json file at app's startup. Refer to build.yaml and CobbleLocalizationDelegate for more info.