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Control a team of pacs and eat more pellets than your opponent. Beware, an enemy pac just might be waiting around the corner to take a bite out of you!

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Codingame Spring Challenge 2020

This is my bot for the Codingame Spring Challenge 2020 contest that lasted from 7th-18th of May.

It was challenging and super fun coding multiplayer game. I encourge you to try it out: https://www.codingame.com/multiplayer/bot-programming/spring-challenge-2020

Control a team of pacs and eat more pellets than your opponent. Beware, an enemy pac just might be waiting around the corner to take a bite out of you!

I finished in Gold League and was aiming for the Legend league, but the competition was fierce!

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I was using PHPStorm and Coding Sync Beta (https://www.codingame.com/forum/t/codingame-sync-beta/614) to sync my changes directly to the Codingame IDE.

The compile.php is parsing all required php files and merging them in that order into build/compiled.php file that later will be uploaded using the Coding Sync Beta.

I am also using the PHPStorm File Watchers setting that watches for any changes in the src/ folder and running the compile.php automatically which triggers the Coding Sync Beta as well.

I am using different strategies to optimise the pacs and using Breadth-first search (BFS) as main path finding algorithm. https://en.wikipedia.org/wiki/Breadth-first_search

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Control a team of pacs and eat more pellets than your opponent. Beware, an enemy pac just might be waiting around the corner to take a bite out of you!

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