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odesai840/README.md

About Me

I'm a full-time computer science student at the University of North Carolina at Charlotte. I'm interested in a variety of topics including game development, graphics programming, web development, artificial intelligence, and machine learning.

Currently Working On

  • SockGL - A graphics engine made with C++ and OpenGL.
  • RayTracer - A ray tracer made with C++ and CMake.
  • SockTek - A graphics engine made using D3D11 and Win32.
  • SockRT - A ray tracing engine made using Vulkan.
  • wgpu engine - A graphics engine made using Rust and WebGPU.
  • Studying GPU architecture and Calculus 3.
  • Various game dev projects.

Game Dev Projects

My most recent game dev projects (and playable builds) can be found on my itch.io profile.

My GitHub Stats

Pinned

  1. Sock-Engine Sock-Engine Public

    3D graphics engine made with D3D11 and Win32.

    C++

  2. SockRT SockRT Public

    WIP ray tracer made using Vulkan.

    C++

  3. SockTek SockTek Public

    A graphics engine made with D3D11 and Win32. Created to practice the fundamentals of graphics programming and learn more advanced topics.

    C++

  4. Sock-Doom Sock-Doom Public

    DOOM-style renderer made with C++ and OpenGL

    C++

  5. CapstoneGame CapstoneGame Public

    Unreal Engine 5 game made for ITCS 4232/5232 - Game Design and Development Studio capstone course at UNCC

    C

  6. AdvGameDev AdvGameDev Public

    Unity game made for ITCS 4231/5231 - Advanced Game Design and Development at UNCC

    ShaderLab 1