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feat: remove legacy cry light from TrackView #17917

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@pollend pollend commented May 14, 2024

What does this PR do?

I don't think Cry Light is used in the current engine.

@pollend pollend requested review from a team as code owners May 14, 2024 01:28
Signed-off-by: Michael Pollind <[email protected]>
@@ -880,7 +880,7 @@ struct IAnimSequence
eSeqFlags_NoSpeed = BIT(13), //!< Cannot modify sequence speed - TODO: add interface control if required
// eSeqFlags_CanWarpInFixedTime = BIT(14), //!< @deprecated - Timewarp by scaling a fixed time step - removed July 2017, unused
eSeqFlags_EarlyMovieUpdate = BIT(15), //!< Turn the 'sys_earlyMovieUpdate' on during the sequence.
eSeqFlags_LightAnimationSet = BIT(16), //!< A special unique sequence for light animations
// eSeqFlags_LightAnimationSet = BIT(16), //!< A special unique sequence for light animations
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any historical information about this bitfield?

@guillaume-haerinck
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Have you tried to use a 03de light in the track view and animate it ? As maybe some of this old logic, even if unused, still need to be ported over to the new lights rather than being deleted

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pollend commented May 14, 2024

Have you tried to use a 03de light in the track view and animate it ? As maybe some of this old logic, even if unused, still need to be ported over to the new lights rather than being deleted

you do this through the behavior system. you can animate an entity through the component system so you can animate a light this way.

@byrcolin byrcolin added sig/content Categorizes an issue or PR as relevant to SIG Content. sig/core Categorizes an issue or PR as relevant to SIG Core labels May 14, 2024
@pollend pollend force-pushed the feature/remove-legacy-cry-light-track-animation branch from 040f9ab to 75ed596 Compare May 22, 2024 05:01
Signed-off-by: Michael Pollind <[email protected]>
@pollend pollend force-pushed the feature/remove-legacy-cry-light-track-animation branch from 75ed596 to 6baa6a0 Compare May 23, 2024 01:37
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6 participants