Tiny game engine.
GL core 4.6+ only, 64-bit only, multithreaded.
- Using glm for math primitives.
(mit)
- Using sfml for windowing and GL context.
(zlib)
- Using glbinding for GL types and function loading.
(mit)
- Using entt for components/ECS stuff.
(mit)
- Using imgui for development GUI stuff.
(mit)
- Using lodepng for PNG image coding.
(zlib)
- Using openexr for EXR image coding.
(bsd2)
- Using tinytiff for TIFF image coding.
(lgpl)
- Using icu for Unicode support.
(unicode)
- Using v8 for scripting.
(bsd)
- Using nil for input.
(mit)
- Using mygui for UI components.
(mit)
- Using json for external data parsing.
(mit)