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Hillfort Stories: DunSceal

Incorporating features of::

Architecture Components:

Navigation component:

  • Navigating via actions
  • Transitions
  • Popping destinations from the back stack
  • Deep links (www.example.com/user/{user name} opens the profile screen)

Screenshots

Splash Splash Screen

Login Login Screen

Authentication Auth Screen

Home Home Screen

Navigation Navigation Screen

Action menu Action menu

Date Picker Date Dialog

List View ViewModel

Map Map Screen

Introduction

Features

This sample contains two screens: a list of duns and a detail view, that shows dun reviews.

Presentation layer

The presentation layer consists of the following components:

  • A main activity that handles navigation.
  • A fragment to display the list of duns.
  • A fragment to display a dun review.

The app uses a Model-View-ViewModel (MVVM) architecture for the presentation layer. Each of the fragments corresponds to a MVVM View. The View and ViewModel communicate using LiveData and the following design principles:

  • ViewModel objects don't have references to activities, fragments, or Android views. That would cause leaks on configuration changes, such as a screen rotation, because the system retains a ViewModel across the entire lifecycle of the corresponding view.

ViewModel Diagram

  • ViewModel objects expose data using LiveData objects. LiveData allows you to observe changes to data across multiple components of your app without creating explicit and rigid dependency paths between them.

  • Views, including the fragments used in this sample, subscribe to corresponding LiveData objects. Because LiveData is lifecycle-aware, it doesn’t push changes to the underlying data if the observer is not in an active state, and this helps to avoid many common bugs. This is an example of a subscription:

        // Update the list of duns when the underlying data changes.
        viewModel.getDuns().observe(this, new Observer<List<DunEntity>>() {
            @Override
            public void onChanged(@Nullable List<DunEntity> myDuns) {
                if (myDuns != null) {
                    mBinding.setIsLoading(false);
                    mDunAdapter.setDunList(myDuns);
                } else {
                    mBinding.setIsLoading(true);
                }
            }
        });

Data layer

The database is created using Room and it has two entities: a DunEntity and a InvestigationEntity that generate corresponding SQLite tables at runtime.

Room populates the database asynchronously when it's created, via the RoomDatabase#Callback. To simulate low-performance, an artificial delay is added. To let other components know when the data has finished populating, the AppDatabase exposes a LiveData object..

To access the data and execute queries, you use a Data Access Object (DAO). For example, a dun is loaded with the following query:

    @Query("select * from duns where id = :dunId")
    LiveData<DunEntity> loadDun(int dunId);

Queries that return a LiveData object can be observed, so when a change in one of the affected tables is detected, LiveData delivers a notification of that change to the registered observers.

The DataRepository exposes the data to the UI layer. To ensure that the UI uses the list of duns only after the database has been pre-populated, a MediatorLiveData object is used. This observes the changes of the list of duns and only forwards it when the database is ready to be used.

License

Copyright 2020 Noel MacLoughlin, The Android Open Source Project, Inc.

Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.