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DadaochengARToVR


Content

  • 01 Background information
  • 02 Study purpose
  • 03 Literature review
  • 04 Methodology
  • 05 Study results
  • 06 Conclusion and Suggestions

Background information

  • In recent years, Virtual Reality(VR) and Augmented Reality(AR) play an important role in heritage preservation and guidance. (Hung, 2016; Vlahakis, 2002)
  • The human-computer interaction(HCI) of VR are controller in recent years. It may be inconsistent with the way of interactions in daily life and decrease the immersion in VR.
  • The combination of modern technology and past historical connotation will help us to understand the history and background of the historic district.

Study purpose

  • Based on mobile device and Gear VR HMD as the development platform. Propose the approach to integrate Leap Motion on it.
  • Engaging Virtual Interaction Guidance System. Propose the way of virtual transition and virtual exploration to tell historic story about the historic districts of Dadaocheng.

Literature review

VR Conception

  • VR uses the technique of 3D computer graphic, spatial audio and perceptual interface to simulate user's physical presence in a virtual world. (Sutherland, 1965;Lanier, 1979;Goldberg, 1998;Steuer, 1992;Krueger, 1991;Coates, 1992;Greebaum, 1992)
  • VR participants’ experiences:
  1. Interaction 2. Imagination 3. Immersion(Visual & Audio)
  • VR construction:
  1. Image-based VR 2. Geometry-based VR 3. Hybrid VR

AR Conception

  • AR allows user to see virtual elements overlapped upon real world in real time. Three characteristics of AR as follows: (Azuma, 1997)
  1. Combine real and virtual 2. Interactive in real time 3. Registered in 3D
  • The following technologies are essential for AR experience. (Milgram et al., 1994; Vallino, 1998 ; Bimber & Rasker, 2005; Cawood & Fiala, 2008; Clouth, 2013; Amin & Govilkar, 2015)
  1. Display : HMD , Non-HMD 2. Recognition & Tracking : Features , SLAM, GPS

Methodology

  • Unity version 2017.3.0.
  • Vuforia SDK is built in Unity version 2017.2.0

Study results

Conclusion and Suggestions

Conclusion

  • Virtual Transition Propose virtual transition. Participants see the painting on the wall through camera of mobile device and Gear VR HMD, and then are sent to the virtual painting world.
  • Virtual Exploration Propose virtual exploration. Participants use both hands interact and explore with virtual world based on historic story.
  • Socket Transmit Hand Data Propose the approach that Gear VR HMD and mobile device combined with Leap Motion.

Suggestions

  • Try to analyze the immersion of this guidance system.
  • Invite professionals involved in the historiography and humanities to participate.
  • Try to increase tactile feedback(Arduino Modules).

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🌆 AR&VR研究 - 大稻埕

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