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Related issue: #27980
Description
Currently when a BatchedMesh geometry changes the whole buffer is updated via bufferSubData which causes lags when just a part of the buffer has actually changed.
This PR registers the changed range in the BatchedMesh attributes so only the necessary areas are updated
This contribution is funded by 馃尩 Needle
Before the change
20240323-160914_Minimal_-_Google_Chrome-logo.mp4
After the change
20240323-160935_Minimal_-_Google_Chrome-logo.mp4