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No longer serialize generated IDs #17145

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merged 6 commits into from Apr 29, 2024
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Expand Up @@ -506,7 +506,7 @@ bool SettingsLoader::FixupUserSettings()

// we need to generate an ID for a command in the user settings if it doesn't already have one
auto actionMap{ winrt::get_self<ActionMap>(userSettings.globals->ActionMap()) };
fixedUp = actionMap->GenerateIDsForActions() || fixedUp;
actionMap->GenerateIDsForActions();

return fixedUp;
}
Expand Down
3 changes: 2 additions & 1 deletion src/cascadia/TerminalSettingsModel/Command.cpp
Expand Up @@ -129,6 +129,7 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
if (const auto generatedID = actionAndArgsImpl->GenerateID(); !generatedID.empty())
{
_ID = generatedID;
_IDWasGenerated = true;
return true;
}
}
Expand Down Expand Up @@ -445,7 +446,7 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
Json::Value cmdJson{ Json::ValueType::objectValue };
JsonUtils::SetValueForKey(cmdJson, IconKey, _iconPath);
JsonUtils::SetValueForKey(cmdJson, NameKey, _name);
if (!_ID.empty())
if (!_ID.empty() && !_IDWasGenerated)
{
JsonUtils::SetValueForKey(cmdJson, IDKey, _ID);
}
Expand Down
1 change: 1 addition & 0 deletions src/cascadia/TerminalSettingsModel/Command.h
Expand Up @@ -88,6 +88,7 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
std::vector<Control::KeyChord> _keyMappings;
std::optional<std::wstring> _name;
std::wstring _ID;
bool _IDWasGenerated{ false };
std::optional<std::wstring> _iconPath;
bool _nestedCommand{ false };

Expand Down
46 changes: 15 additions & 31 deletions src/cascadia/UnitTests_SettingsModel/SerializationTests.cpp
Expand Up @@ -972,36 +972,17 @@ namespace SettingsModelUnitTests
]
})" };

// Key differences: - the sendInput action now has a generated ID
// - this generated ID was created at the time of writing this test,
// and should remain robust (i.e. every time we hash the args we should get the same result)
static constexpr std::string_view newSettingsJson{ R"(
{
"actions": [
{
"name": "foo",
"command": { "action": "sendInput", "input": "just some input" },
"keys": "ctrl+shift+w",
"id" : "User.sendInput.)" SEND_INPUT_ARCH_SPECIFIC_ACTION_HASH R"("
}
]
})" };
implementation::SettingsLoader loader{ oldSettingsJson, implementation::LoadStringResource(IDR_DEFAULTS) };
loader.MergeInboxIntoUserSettings();
loader.FinalizeLayering();
loader.FixupUserSettings();
const auto settings = winrt::make_self<implementation::CascadiaSettings>(std::move(loader));
const auto oldResult{ settings->ToJson() };
const auto sendInputCmd = settings->ActionMap().GetActionByKeyChord(KeyChord{ true, false, true, false, 87, 0 });

implementation::SettingsLoader oldLoader{ oldSettingsJson, implementation::LoadStringResource(IDR_DEFAULTS) };
oldLoader.MergeInboxIntoUserSettings();
oldLoader.FinalizeLayering();
VERIFY_IS_TRUE(oldLoader.FixupUserSettings(), L"Validate that this will indicate we need to write them back to disk");
const auto oldSettings = winrt::make_self<implementation::CascadiaSettings>(std::move(oldLoader));
const auto oldResult{ oldSettings->ToJson() };

implementation::SettingsLoader newLoader{ newSettingsJson, implementation::LoadStringResource(IDR_DEFAULTS) };
newLoader.MergeInboxIntoUserSettings();
newLoader.FinalizeLayering();
newLoader.FixupUserSettings();
const auto newSettings = winrt::make_self<implementation::CascadiaSettings>(std::move(newLoader));
const auto newResult{ newSettings->ToJson() };
std::string_view expectedID{ R"(User.sendInput.)" SEND_INPUT_ARCH_SPECIFIC_ACTION_HASH };

VERIFY_ARE_EQUAL(toString(newResult), toString(oldResult));
VERIFY_ARE_EQUAL(sendInputCmd.ID(), winrt::to_hstring(expectedID));
}

void SerializationTests::NoGeneratedIDsForIterableAndNestedCommands()
Expand Down Expand Up @@ -1068,17 +1049,20 @@ namespace SettingsModelUnitTests
implementation::SettingsLoader loader1{ settingsJson1, implementation::LoadStringResource(IDR_DEFAULTS) };
loader1.MergeInboxIntoUserSettings();
loader1.FinalizeLayering();
VERIFY_IS_TRUE(loader1.FixupUserSettings(), L"Validate that this will indicate we need to write them back to disk");
loader1.FixupUserSettings();
const auto settings1 = winrt::make_self<implementation::CascadiaSettings>(std::move(loader1));
const auto result1{ settings1->ToJson() };

implementation::SettingsLoader loader2{ settingsJson2, implementation::LoadStringResource(IDR_DEFAULTS) };
loader2.MergeInboxIntoUserSettings();
loader2.FinalizeLayering();
VERIFY_IS_TRUE(loader2.FixupUserSettings(), L"Validate that this will indicate we need to write them back to disk");
loader2.FixupUserSettings();
const auto settings2 = winrt::make_self<implementation::CascadiaSettings>(std::move(loader2));
const auto result2{ settings2->ToJson() };

VERIFY_ARE_EQUAL(toString(result1), toString(result2));
const auto sendInputCmd1 = settings1->ActionMap().GetActionByKeyChord(KeyChord{ true, false, true, false, 87, 0 });
const auto sendInputCmd2 = settings2->ActionMap().GetActionByKeyChord(KeyChord{ true, false, true, false, 87, 0 });

VERIFY_ARE_EQUAL(sendInputCmd1.ID(), sendInputCmd1.ID());
}
}