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Update 1.9.0, part 1 #61

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Web-eWorks
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Unified class list, added healing items, clarified sub-attacks, and more

  • Added herbal tea, bandages, and rules for healer's kit.
  • Made rests heal at a more appropriate rate, to give healing items a
    role.
  • Removed "free magic attack" behavior to balance spellcasters.
  • Clarified and removed criticals on sub-attacks.
  • Unified class descriptions and abilities with spell lists, and
    clarified certain abilities.
  • Made certain 1st-level spells a class ability instead.
  • Gave Paladins a minor spellcasting ability with Divine Favor.
  • Minor balance and flavor changes.

Add metamagic, range, light, and bulk rules.

  • Rebalanced metamagic costs. Now metamagic costs 1-2 HP less.
  • Stat drain takes a long rest and a full day to recover from.
  • Added carrying capacity secondary stat.

The following changes are thanks to JohnG on Discord:

  • Added new counter metamagics
  • Added 'Attune' metamagic as the start of an elemental damage system
  • Added rules for Light, Range, and Bulk

@Web-eWorks Web-eWorks added this to the 1.9.0 milestone Oct 4, 2019
@Web-eWorks Web-eWorks self-assigned this Oct 4, 2019
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- Added herbal tea, bandages, and rules for healer's kit.
- Made rests heal at a more appropriate rate, to give healing items a 
role.
- Removed "free magic attack" behavior to balance spellcasters.
- Clarified and removed criticals on sub-attacks.
- Unified class descriptions and abilities with spell lists, and 
clarified certain abilities.
- Made certain 1st-level spells a class ability instead.
- Gave Paladins a minor spellcasting ability with Divine Favor.
- Minor balance and flavor changes.
- Rebalanced metamagic costs. Now metamagic costs 1-2 HP less.
- Stat drain takes a long rest and a full day to recover from.
- Added carrying capacity secondary stat.

The following changes are thanks to JohnG on Discord:
- Added new counter metamagics
- Added 'Attune' metamagic as the start of an elemental damage system
- Added rules for Light, Range, and Bulk
Casting metamagic to make your spell harder to affect with metamagic is too complicated for the aims of Microluxe20.
Leave it up to the GM to decide.
New abilities are a mixture of SRD feats / spells and new content.
Tweak and improve the wording in many cases.
Temporarily hide the Necromancer class while in development.
- Redesign spellcasters to cast from an MP pool instead of their HP
- Spellcasters out of MP must rely on their physical abilities to survive rather than immediately being downed
- Magic is made slightly less powerful by this change, as the maximum number of spells cast is reduced
- Magical endurance now scales based on MIND rather than STR
- Skills cannot be increased to greater than character level except at character creation
- Attack of Opportunity only procs on characters leaving melee range
- Natural healing regains STR+1d8 HP rather than STR+Phys
- Fix small typos
@kgrubb
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kgrubb commented Feb 1, 2023

this is looking pretty awesome! On the MP side, I'm guessing we will need to update the character sheet to include MP as a resource, if we swap from HP to MP for casting spells.

@Web-eWorks
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Hey, good to see you again @kgrubb! The character sheet will definitely need to be updated (which lies outside of my skillset), though I'm still actively testing the new rules with my group. I quite like having MP as a separate resource, but the balancing relative to other classes and DnD's spell slots are something I'm still iterating on.

Some of the second-level spells could possibly be rebalanced to scale better with character level; e.g. 3d6 damage for Magic Missile with a 2nd level Mage rather outshines other characters' combat abilities at that level (and the 3.5e Magic Missile), but at 5th level is much more balanced for the MP expenditure. I'd rather provide characters more MP and slightly weaker spells, than harshly limit their MP and have large gulfs between the relative utility of spells with the same cost.

There's also a mostly-experimental set of changes in 2919660 giving every class an innate 1st and 5th level ability which still needs to be more thoroughly playtested and balanced.

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2 participants