Implementation of Othello game with model training using a heuristic evolutionary alogrithm. This project consists of three sections, game logic, Minimax as a decision rule, which the model chooses the actions upon, and training the model using evolutionary alogirthm. Technical Report.
refer to Releases for latest version of game to play.
I would like to express my thanks of gratitude to amazing Haniye who helped me complete this project.