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ArcheryGame

A free, unity-based, 3d game. The primary goal of this project was/is to test the creation of custom assets with blender, and then apply them into a single scene. As such, this is more of a test-game than it is an actual game.

All of the Scripts, BlenderObjects, and most of the Prefabs were created by myself, Nicholas Marshman. There was a tutorial being followed on youtube for the bow + arrow creation and for some of the early scripts (though those are simple enough and have been heavily editted since). I never made a 3d game on unity before (past games have all been 2D ones, like the MonsterGame I have on my github as well), and I have never utilized blender before either, so this tutorial was very helpful. I highly recommend you check it out if you want more than just code: https://www.youtube.com/watch?v=aEMx7tWwkV8.

The skybox was from the asset-store (it was a free asset), and the music was provided by AShamaleuvMusic, a website with free and open-source music available for download (there are some good tracks here, though they are poorly named imho :P. Check them out here: https://www.ashamaluevmusic.com/).

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