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Prototype code for packet handler decorators #40

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@snarlynarwhal snarlynarwhal commented Mar 23, 2019

I wanted to get feedback before continuing with the last step of wiring up the decorators.

I added 3 classes to Networker:

  • DecorateAttribute - Helper attribute to assign decorators to handlers
    • Example: Decorate[typeof(AuthorizationHandlerDecorator)]
  • DecoratorAttribute - Base attribute class for making custom attributes to assign decorators
    • Example: [Authorize]
  • PacketHandlerDecorator

The attributes can get added to handlers and modules.

I put together Demo.Decorators to demonstrate how the features gets used. It does not function yet.

The last part I need to do is wire up the decorators on startup. Should do this in BuilderBase.SetupSharedDependencies?


namespace Networker.Common
{
public abstract class PacketHandlerDecorator<T> : PacketHandlerBase<T> where T: class
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This particular way of doing it would work well as an extension project, but I would like to avoid the dependency on PacketHandlerBase as you are able to use just an IPacketHandler now.

Would this also mean you'd need a new PacketHandlerDecorator for each packet type?

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Yeah implementing IPacketHandler makes more sense. The decorator has helper methods to get the target handler method info based on the packet type. This assumes the handler methods accept a base packet type though. I definitely need to think more about this.

Where should I wire up the decorators? Once I get it to a testable state, I can play around with ideas to make sure a single decorator can handle multiple packet types.

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I've got a new way of registering packets + handlers coming in soon which might be the best place to wire up the decorator, I'll let you know when it's ready.

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Alright sounds good! Also, it might be preferable to assign decorators using the builder instead of attributes. That approach would require a fluent interface instead of method chaining, which I can add later on if you think it's a good idea.

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