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SoftCompute, CPU execution of SPIR-V compute shader.

Features and Purpose

  • Debug compute shader more easily.
  • Run compute shader where no compute shader capable OpenGL device is available.
  • dll based shader execution(Mac, Linux, Windows MinGW)
  • clang/LLVM JIT shader execution(Mac and Linux)

Limitations

  • Currently SoftCompute only could be able to run very simple compute shader.

Requirements

  • cmake
  • Recent C++11 compiler(e.g. clang or gcc)

Optional

Windows

  • MinGW

Note that Compilation using Visual Sutdio(MSC) is not fully supported yet.

Optional

  • clang/LLVM 3.8+ http://llvm.org/releases/download.html
    • GNU STL or libc++ depending on your clang/LLVM build configuration
    • At least 3.8 prebuilt package for CentOS6 and El Capitan confirmed working

Setup

$ git submodule update --init

glm and SPIRV-Cross will be added as a submodule.

Build on Linux or MacOSX

$ mkdir build
$ cd build
$ cmake ..
$ make

JIT version

Turn WITH_JIT on to compile softcompute with JIT version using Clang/LLVM. You can specify the path to LLVM with LLVM_DIR option. Note that LLVM_DIR must point to cmake package dir(Usually lib/cmake/llvm subdirectory of LLVM distribution)

If you install Clang in the separate directory, you can use CLANG_ROOT to specify the path to Clang.

$ cmake -DWITH_JIT=On -DLLVM_DIR=/PATH/TO/LLVM/lib/cmake/llvm -Bbuild -H.
$ cd build
$ cmake

Build on Windows

T.B.W.

Setup and how to run

Create cpp shader from GLSL using glslangValidator and spirv-cross

$ glslangValidator -V shaders/ao.comp
$ spirv-cross --output ao.cc --cpp comp.spv

Then,

$ ./bin/softcompute <options> ao.cc

Options

-o "STRING"     : Specify custom C++ compiler options. e.g. -o "-O2"
-v              : Verbose mode

DLL version

C++ compiler is read from CXX environment, thus if you want specify C++ compiler explicitly, do something like this:

$ CXX=clang++ ./bin/softcompute ao.cc

Run GLSL or SPV

SoftCompute can also take GLSL or SPIR-V file directly and compile it using glslangValidator and/or spirv_cross by calling these command internally.

To use these feature, Add path to glslangValidator or set environment variable GLSLANG_VALIDATOR to point to glslangValidator. Add path to spirv-cross or set environment variable SPIRV_CROSS to point to spirv-cross.

Then,

$ ./bin/softcompute ao.comp

or

$ ./bin/softcompute ao.spv

Note on JIT version.

You may need manually edit C/C++ header path in src/jit-engine.cc

How it works

  • Compile GLSL compute shader into SPIR-V binary using glslangValidator(through pipe execution)
  • Convert SPIR-V to C++ code using spirv-cross(through pipe execution, since spirv-cross uses C++ RTTI and LLVM precompiled binary is not built with RTTI)
  • (DLL) Compile C++ code into dll and open it using dlopen or LoadLibrary.
  • (JIT) Read C++ code and JIT execute using clang/LLVM.

License

  • SoftCompute is licensed under Apache 2.0 License.

Third party license

  • spirv_cross header files are licensed under Apache 2.0 License.
  • src/OptionParser is licensed under MIT License.
  • src/stb_image_write.h is public domain license.
  • lfwatch(file watcher library): MIT license.
  • ghc filesystem(C++17 compatible filesystem in C++11): 3-clause BSD license

Limitation

Only support simple compute shader at this time.

TODO

  • Integrate glslangValidator as a library.
  • Read header path from file or else
  • Support various shader type.
  • Flexible shader value binding.
  • Debugger support.
  • GUI?
  • OpenGL like API(e.g. glDispatchCompute)
  • Windows support.
    • Visual Studio + clang/LLVM JIT
    • MinGW + DLL approach
  • Interactive edit & run.
    • Watch file changes.
  • gitsubmodule glm
  • Switch to use meson build system.

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SoftCompute, CPU JIT execution of SPIR-V compute shader

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