Use 1u <<
when dealing with Uint32 and Uint16
#9412
Closed
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Description
Changes
#define
s which define constants commonly used with unsigned integers to use1u << x
instead of1 << x
or1ul << x
.Helps with generating bindings, as
1u
seems to be platform-agnostic, while1ul
has platform defined width (at least when using ClangSharp on windows).Main inspiration is
SDL_haptic.h
definitions (of whichSDL_HAPTIC_SQUARE
was missed!)