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GDX Particle Editor

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Purpose

The GDX Particle Editor is now the official particle editor for libGDX. These are the goals of the project:

  • Target all desktop platforms including M1 Macs.
  • Disallow any use of Swing, AWT, or similar toolkits. GDX Particle Editor is solely a Scene2D.UI project.
  • Improve the workflow and interface for maximum efficiency and attractiveness.
  • Export libGDX compatible particle effects. Extra features requiring a separate runtime library will not be supported.
  • Include all features available in the original Particle Editor.

How to run

  • Download the latest release from here: releases
  • Ensure you have at least JDK 11 installed on your system: download
  • Run the jar file: java -jar gdx-particle-editor.jar

How to create particles

Please read the wiki to learn about creating particle effects and running GDX Particle Editor.

How to contribute

This project is maintained by Raymond "Raeleus" Buckley.

  • You may create an issue in GitHub if you encountered a crash or have a feature request. Please include a crash log. This is typically found in the user path ex. C:\Users\<User Folder>\.gdxparticleeditor\
  • See CHANGES and KNOWN_ISSUES for more details on development
  • Please target the dev branch for all PR's