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This PR adds built-in
Matter.Runner
support for:As before
Matter.Runner
is still optional and a starting point for learning and developing with the engine. These changes should generally not affect those using their own runner or otherwise callingEngine.update
directly.Usage
If you wish to try these beta changes out in your environment before release:
runner.delta
(see docs andExample.substep
)These features are still experimental and helpful feedback on your results is welcome.
There may be some further changes to come on this PR before a general release is possible.
Changes
Matter.Runner
runner.delta
)runner.isFixed
)runner.maxFrameTime
andrunner.maxUpdates
window.requestAnimationFrame
polyfillsMatter.Render
render.options.showDebug
Migration
Matter.Runner
now defaults to a fixed deterministic timestep (support for non-fixed is removed)runner.delta
and appropriaterunner.maxFrameTime
andrunner.maxUpdates
(see docs)Matter.Runner
can call zero, one, or multiple engine updates and events per display frameMatter.Runner
updated docs throughoutwindow.requestAnimationFrame
Related
#5, #500, #652, #702, #818, #820, #885, #971, #1152, #1164, #1167