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The MCF Gthread Library

MCF Gthread is a threading support library for Windows 7 and above that implements the gthread interface set, which is used internally both by GCC to provide synchronization of initialization of local static objects, and by libstdc++ to provide C++11 threading facilities.

I decide to recreate everything from scratch. Apologies for the trouble.

How to Build

Compiling natively can be done in MSYS2. We take the UCRT64 shell as an example. Others are similar. Clang shells are also supported.

WARNING If you are using GCC with the MCF thread model, you must build libmcfgthread-1.dll before anything else. Meson creates the DLL in the working directory, which might get picked up by cc1.exe when it is only half-baked, because Microsoft documentation says that DLLs in the working directory take precedence over those in PATH.

pacman -S --noconfirm mingw-w64-ucrt-x86_64-{{headers,crt,tools}-git,gcc,binutils,meson}
meson setup build_debug
cd build_debug
ninja libmcfgthread-1.dll  # see warning above
ninja test

Cross-compiling from Debian, Ubuntu or Linux Mint is supported. In order to run tests, Wine is required.

sudo apt-get install -y --no-install-recommends mingw-w64-{x86-64-dev,tools}  \
        {gcc,g++,binutils}-mingw-w64-x86-64 meson wine wine-binfmt
meson setup --cross-file meson.cross.x86_64-w64-mingw32 build_debug
cd build_debug
ninja test

Notes

In order for __cxa_atexit() (and the non-standard __cxa_at_quick_exit()) to conform to the Itanium C++ ABI, it is required 1) for a process to call __cxa_finalize(NULL) when exiting, and 2) for a DLL to call __cxa_finalize(&__dso_handle) when it is unloaded dynamically. This requires hacking the CRT. If you don't have the modified CRT, you may still get standard compliance by 1) calling __MCF_exit() instead of exit() from your program, and 2) calling __cxa_finalize(&__dso_handle) followed by fflush(NULL) upon receipt of DLL_PROCESS_DETACH in your DllMain().

This project uses some undocumented NT system calls and is not guaranteed to work on some Windows versions. The author gives no warranty for this project. Use it at your own risk.

Benchmarking

  • #THREADS: number of threads
  • #ITERATIONS: number of iterations per thread
  • SRWLOCK: Windows SRWLOCK
  • CRITICAL_SECTION: Windows CRITICAL_SECTION
  • WINPTHREAD: winpthread pthread_mutex_t
  • MCFGTHREAD: mcfgthread _MCF_mutex with -fno-inline

These are results of the test program on an x86-64 Windows 10 machine with a 10-core Intel i9 10900K processor:

#THREADS #ITERATIONS SRWLOCK CRITICAL_SECTION WINPTHREAD MCFGTHREAD
1 20,000,000 1541.035 ms 1684.556 ms 1537.788 ms 1539.504 ms
2 10,000,000 1410.687 ms 1916.520 ms 2135.853 ms 1377.103 ms
4 5,000,000 2070.238 ms 4613.832 ms 2979.166 ms 1553.278 ms
6 3,000,000 2500.003 ms 5016.650 ms 3159.182 ms 1409.130 ms
10 1,500,000 2416.953 ms 6239.123 ms 3004.653 ms 1177.269 ms
20 600,000 2266.024 ms 8687.350 ms 2559.691 ms 1001.314 ms
60 200,000 2831.348 ms 10164.012 ms 3814.880 ms 3299.509 ms
200 60,000 2849.850 ms 10544.007 ms 3825.518 ms 3579.925 ms

And these are results of the same program on Wine 6.0.3 on an x86-64 Ubuntu 22.04 virtual machine with a 16-core AMD EPYC2 processor:

#THREADS #ITERATIONS SRWLOCK CRITICAL_SECTION WINPTHREAD MCFGTHREAD
1 10,000,000 2466.983 ms 2574.892 ms 2444.599 ms 3167.704 ms
2 5,000,000 1940.147 ms 1918.091 ms 2078.076 ms 2213.607 ms
4 2,000,000 3717.442 ms 5356.369 ms 3859.484 ms 1974.007 ms
6 1,000,000 3517.333 ms 4519.209 ms 2474.208 ms 1582.614 ms
10 500,000 3105.191 ms 4706.027 ms 2388.662 ms 1363.926 ms
20 200,000 2721.077 ms 4262.151 ms 1966.195 ms 1340.997 ms
60 60,000 2397.048 ms 3807.141 ms 1530.147 ms 1511.931 ms
200 20,000 2632.933 ms 4148.604 ms 1615.904 ms 1784.553 ms

Implementation details

The condition variable

A condition variable is implemented as an atomic counter of threads that are currently waiting on it. Initially the counter is zero, which means no thread is waiting.

When a thread is about to start waiting on a condition variable, it increments the counter and suspends itself using the global keyed event, passing the address of the condition variable as the key. Another thread may read the counter to tell how many threads that it will have to wake up (note this has to be atomic), and release them from the global keyed event, also passing the address of the condition variable as the key.

The primitive mutex

A primitive mutex is just a condition variable with a boolean bit, which designates whether the mutex is LOCKED. A mutex is initialized to all-bit zeroes which means it is unlocked and no thread is waiting.

When a thread wishes to lock a mutex, it checks whether the LOCKED bit is clear. If so, it sets the LOCKED bit and returns, having taken ownership of the mutex. If the LOCKED bit has been set by another thread, it goes to wait on the condition variable. If the thread wishes to unlock this mutex, it clears the LOCKED bit and wakes up at most one waiting thread on the condition variable, if any.

The 'real' mutex

In reality, critical sections are fairly small. If a thread fails to lock a mutex, it might be able to do so soon, and we don't want it to give up its time slice as a syscall is an overkill. Therefore, it is reasonable for a thread to perform some spinning (busy waiting), before it actually decides to sleep.

This could however lead to severe problems in case of heavy contention. When there are hundreds of thread attempting to lock the same mutex, the system scheduler has no idea whether they are spinning or not. As it is likely that a lot of threads will eventually give up spinning and make a syscall to sleep, we are wasting a lot of CPU time and aggravating the situation.

This issue is ultimately solved by mcfgthread by encoding a spin failure counter in each mutex. If a thread gives up spinning because it couldn't lock the mutex within a given number of iterations, the spin failure counter is incremented. If a thread locks a mutex successfully while it is spinning, the spin failure counter is decremented. This counter provides a heuristic way to determine how heavily a mutex is seized. If there have been many spin failures, newcomers will not attempt to spin, but will make a syscall to sleep on the mutex directly.

The once-initialization flag

A once-initialization flag contains a READY byte (this is the first one according to Itanium ABI) which indicates whether initialization has completed. The other bytes are used as a primitive mutex.

A thread that sees the READY byte set to non-zero knows initialization has been done, so it will return immediately. A thread that sees the READY byte set to zero will lock the bundled primitive mutex, and shall perform initialization thereafter. If initialization fails, it unlocks the primitive mutex without setting the READY byte, so the next thread that locks the primitive mutex will perform initialization. If initialization is successful, it sets the READY byte and unlocks the primitive mutex, releasing all threads that are waiting on it. (Do you remember that a primitive mutex actually contains a condition variable?)

List of imported functions

Function DLL Category
BaseGetNamedObjectDirectory KERNEL32 Undocumented
CreateThread KERNEL32 Windows API
DecodePointer KERNEL32, NTDLL Windows API
EncodePointer KERNEL32, NTDLL Windows API
ExitThread KERNEL32 Windows API
GetCurrentProcessId KERNEL32 Windows API
GetLastError KERNEL32 Windows API
GetModuleHandleW KERNEL32 Windows API
GetProcAddress KERNEL32 Windows API
GetProcessHeap KERNEL32 Windows API
GetSystemInfo KERNEL32 Windows API
GetSystemTimeAsFileTime KERNEL32 Windows API
GetThreadPriority KERNEL32 Windows API
GetTickCount64 KERNEL32 Windows API
HeapAlloc KERNEL32 Windows API
HeapFree KERNEL32 Windows API
HeapReAlloc KERNEL32 Windows API
HeapSize KERNEL32 Windows API
LdrAddRefDll KERNEL32, NTDLL Undocumented
NtClose NTDLL Windows Driver API
NtCreateSection NTDLL Windows Driver API
NtDelayExecution NTDLL Undocumented
NtDuplicateObject NTDLL Windows Driver API
NtMapViewOfSection NTDLL Windows Driver API
NtProtectVirtualMemory NTDLL Undocumented
NtReleaseKeyedEvent NTDLL Undocumented
NtUnmapViewOfSection NTDLL Windows Driver API
NtWaitForKeyedEvent NTDLL Undocumented
NtWaitForSingleObject NTDLL Windows Driver API
NtYieldExecution NTDLL Undocumented
QueryPerformanceCounter KERNEL32 Windows API
QueryPerformanceFrequency KERNEL32 Windows API
QueryUnbiasedInterruptTime KERNEL32 Windows API
RtlCompareMemory KERNEL32, NTDLL Windows Driver API
RtlDllShutdownInProgress NTDLL Windows API
RtlFillMemory NTDLL Windows Driver API
RtlMoveMemory NTDLL Windows Driver API
RtlZeroMemory NTDLL Windows Driver API
SetConsoleCtrlHandler KERNEL32 Windows API
SetLastError KERNEL32 Windows API
SetThreadPriority KERNEL32 Windows API
TerminateProcess KERNEL32 Windows API
TlsAlloc KERNEL32 Windows API
TlsGetValue KERNEL32 Windows API
TlsSetValue KERNEL32 Windows API