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GLARE: OpenGL, (A) Rendering Engine

The GLARE (libglare) is a simple, lightweight rendering engine built over modern OpenGL (3.3+). It is written in C++17, and aimed to be multiplatform (see below).

This project is highly experimental and just started recently: it is absolutely not stable, not yet documented, and not ported to anything else than GNU/Linux.

Currently implemented features

  • C++ RAII wrappers over many OpenGL objects, with proper constructors, destructors, and move semantic; bindings are avoided through the use of Direct State Access if available (otherwise, GLARE falls back on bindings).
  • Basic shading management: loading shaders from files, compiling, linking programs; a GLSL preprocessor is included to apply some source transformations including macro definitions injection and file inclusion.
  • Texture loading: support for most types of textures, including 1D, 2D, 3D textures, array of textures, cubemaps, compressed textures; the library uses texture storage capacities if available through extensions.
  • A KTX texture loader is included based on the internally-developped library libsimple_ktx (see below).
  • Camera management: a configurable freefly camera controller is included that can be controlled with mouse and keyboard.
  • Skybox utilities (no shader included yet).
  • Model loading using Assimp, all textures and materials are fetched and organized; rendering of thoses models is also implemented.
  • Texture library to manage resources and load them if necessary from the filesystem.
  • Framebuffer and Renderbuffer objects are provided.
  • Basic off-screen rendering capabilities are offered for HDR rendering.
  • Gamma correction and support for proper sRGB/linear RGB textures.
  • Vertex attributes management through VBOs, VAOs, EBOs, etc.
  • Basic geometric primitives generation (unit cube, axis).
  • Debugging and testing GUI using Dear Imgui.
  • Input events management (keyboard, mouse, etc.).

Planned features

Some ideas of features to implement in the near futures (may be update anytime):

  • Bloom effect;
  • Better GLSL inclusion mechanisme (including recursion and file names);
  • Antialiasing for HDR rendering;
  • Implement viewport resize for HDR rendering (urgent);
  • Include stock Blinn-Phong shading shaders alongside the engine;
  • Shadow mapping with multiple source lights;
  • Light spots support (currently only point and directional lights available);
  • Proper documentation (very important in my opinion);
  • Public example program;
  • Windows support (currently only developed and tested on GNU/Linux).

Feel free to suggest any additional feature!

External dependencies

GLARE uses some third-party libraries either statically linked and embedded in this repository, either dynamic linked (must be installed by user, checkout your distribution to find the appropriate packages).

GLARE (rendering engine) dependencies:

  • C++17 or later, currently some GCC extensions are used and compiler portability may be added, even though I'm not convinced of the necessity of supporting anything else than GCC. GLARE may take advantage of C++20 when the standard is officially published.
  • OpenGL 3.3+ is required for rendering, the core profile is used.
  • libepoxy for querying and loading OpenGL extensions.
  • glfw to portably create the OpenGL context and manage the inputs.
  • stb_image (embedded), currently mandatory but may be made optional in the future; this lib is used to load a few image formats (mainly PNG and JPEG); KTX textures should be preferred.
  • imgui (embedded), for debugging GUI currently, may be made optional later for non-development versions.
  • assimp for loading models.

Internal tools (see tools directory) dependencies:

  • Qt5 for the graphical interface of ktx_viewer.
  • ImageMagick7 for image manipulation inside the KTX file converter tool ktx_export.

Internal libraries

The GLARE project embeds some internally-developed libraries for both its own use and the user's; currently, thoses subprojects are part of GLARE but will, in the short term made standalone to be used in any projects outside GLARE.

Thoses libraries are:

  • libsimple_ktx (located at libs/simple_ktx): a simple library utility to read and write Khronos' KTX texture file format. It used inside GLARE itself for loading textures (compressed, non-compressed, cubemaps, etc.) and by the ktx_export tool (see below).
  • gl_tables (located at libs/gl_tables): library used to query names and values of OpenGL constants and certain texture format properties.

Internal tools

Some programs are embedded with this project. You may want, or not, to build them alongside the rendering engine library. Please note that some additional dependencies will be required (see above).

  • ktx_export (located at tools/ktx_export) is a command-line tool to generate KTX texture files from ordinary image formats (including PNG, Targa, JPEG, etc.). It is able to compress them (typically using S3TC/DXT5 formats), to ensure proper image orientation, colorimetric spaces (sRGB), generate and save mipmaps. It can also handle 3D textures, arrays of textures and cubemaps.
  • ktx_viewer is a graphical Qt5 interface to view and inspect KTX texture files; it can display all the images embedded inside the KTX format including any mipmap level, array layer, z-slice, cubemap face. It also displays meta information about the texture (formats, key-values, dimensions, ...) and you can inspect the alpha channel (either alpha alone, RGB only or both).

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