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  1. Diffusion-Limited-Aggregation Diffusion-Limited-Aggregation Public

    Create fractal like growth inside 3D geometry using the principle of Diffusion Limited Aggregation. The implementation has been done in three parts: Text and 3D Geometry and Intersection

    HTML 1 2

  2. Flocking-System Flocking-System Public

    Procedural paining using Craig Reynold's flocking system, using the different behaviors as different paint patterns

    Makefile

  3. Renderman Renderman Public

    Modelling and Rendering a real life object (pen) using Python API for Renderman

    Python

  4. lss lss Public

    An approach to consolidate the sequential files in a directory and helping in identifying missing files.

    Python

  5. UV_layout UV_layout Public

    Arrangement and layout of UVs in maya for individual objects and groups

    Python

  6. Creating_3D_Environments Creating_3D_Environments Public

    Creating 3D environment using Ratcave and Pyglet

    Python 1