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A python tool to generate Android Preference (i.e. Settings) code from Asciidoc source

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prefgen, A Preferences Generator

Create Android preference (settings) dialogs from AsciiDoc files.

Motivation

Creating a preference dialog by hand can be a lot of work. You have to:

  1. Create the actual XML file containing the preferences/layout/key names.
  2. Add string, string array and any other resources for translation.
  3. Derive an action class to show the preferences.
  4. Create an options accessor class or add calls to get/set preferences all over the app.
  5. Create a listener to update summary text when options change
  6. Try to support newer/older/different form factor devices by switching between PreferenceScreen and Fragment, launching with actions versus directly, etc, etc.

Even once all this is done, some preferences may be under-documented. A single line description is often not enough to explain the consequences of a given setting. So being able to describe these options in more details is desirable. It would also be nice to be able to add new settings by only changing a single file.

Implementation

The script prefgen.py takes as input an AsciiDoc file documenting the desired preferences and outputs the various source files needed to add that preference dialog to an application. The source documentation can either be read as a text file and/or converted to documentation for the settings using AsciiDoc. In this way each setting can include more detailed documentation.

Status

Current functionality is fairly basic; Please see the Examples to see example input files.

Patches, pull requests, bug reports and feature requests are welcome.

License

GPL v2. Please see the file LICENSE for more details and/or see the source.

Usage

usage: prefgen.py [-h] [-v] [--layout_file LAYOUT_FILE]
                  [--resource_file RESOURCE_FILE]
                  [--settings_file SETTINGS_FILE]
                  [--activity_file ACTIVITY_FILE]
                  [--package_name PACKAGE_NAME]
                  input_file

positional arguments:
  input_file

optional arguments:
  -h, --help            show this help message and exit
  -v, --version         show program's version number and exit
  --layout_file LAYOUT_FILE
  --resource_file RESOURCE_FILE
  --settings_file SETTINGS_FILE
  --activity_file ACTIVITY_FILE
  --package_name PACKAGE_NAME

Config file

Rather than being placed on the command line, arguments can be given in a config file which may be more convenient. in this case each argument should be in the file in the form --option_name=option_value, with one such option per line. The input_file option is the exception, if in the file it should simply be given on a line of its own.

To pass the config file use "@", e.g. prefgen.py @file_name.

Arguments

input_file Is the input AsciiDoc file to generate code from. The supported formatting convention is described below. It is likely that Markdown files will also process correctly although this isn't explicitly supported.

resource_file Is the destination string XML resource file. It should normally be placed in the res/values/ directory of your Android project as it is translatable.

layout_file Is the destination layout XML. It should normally be placed in the res/xml/ directory of your Android project since it is not translatable.

settings_file Is the destination settings Java source file. This is a Java class which can read and write the settings value so you can access them in your source code. The name of the class is taken from the file name.

activity_file Is the destination activity Java source file. This file contains an Activity which is used to show the preferences dialog. The name of the class is taken from the file name.

package_name Is the name of a package to place the settings and activity Java classes into, e.g. com.example.myapp. If you wish each class to be in a different package then you may give the settings and action packages repectively, separated by a comma, e.g. --package_name=com.example.myapp,com.example.myapp.ui.

Note that currently the generated settings class must be in the same package as the apps resources. This may change in a future version.

Format

The input file format is constrained to make parsing as simple as possible. The header levels of the document split the various preferences into preference screens and categories. Each preference should then have a one line summary at a minimum. All other documentation will be used in the AsciiDoc output but unused by the code generation machinery.

Some features can be overridden using AsciiDoc attributes for finer control; For example changing the preference key and using custom Dialog classes.

The Formatting Example File documents the features currently supported. Or, you may wish to start with a Minimal Example File for adding to your app.

You can generate the code from the formatting example or minimal settings files by running the command (from this directory) prefgen.py @examples/formatting.config or prefgen.py @examples/minimal.config respectively.

Integrating Into Your Project

Resource Files

The generated string and layout resources should be placed within your apps res/ folder so that they are compiled into the application.

Activity Class

The activity class should be placed with your java source tree in accordance with the package name you gave it.

To show the settings dialog, you need to add an activity for it to your AndroidManifest.xml file under /manifest/application, as follows:

        <activity
            android:name="com.example.myapp.ui.SettingsActivity"
            android:label="@string/settings_activity_name" >
        </activity>

Then from any activity in your app, use the following code to show the settings dialog:

import android.content.Intent;
import com.example.myapp.ui.SettingsActivity;

    // ...

    startActivity(new Intent(this, SettingsActivity.class));

In most cases you would do this when a menu choice is made.

Deriving from Activity Class

In the event you wish to perform some action(s) when preferences are changed, you can derive a class from the generated activity class as follows. Assume that the generated activity is SettingsActivityBase:

import com.example.myapp.MySettings;
import android.content.SharedPreferences;

// ...

public class SettingsActivity extends SettingsActivityBase {
{
    // ...

    @Override
    public void onSharedPreferenceChanged(SharedPreferences prefs, String key) {
        super.onSharedPreferenceChanged(prefs, key);

        if (key.equals(MySettings.PREF_WHATEVER)) {
            // The setting for PREF_WHATEVER has changed, handle it here
        }
    }
}

Note the call to super.onSharedPreferenceChanged(prefs, key). If you do not call this method then any dynamic preference summaries will not be updated correctly.

If you derive in this way, ensure that it is your derived class that is given in AndroidManifest.xml and passed to startActivity as described above.

Settings Class

The settings class should be placed with your java source tree in accordance with the package name you gave it.

Once integrated, this class can be used by your code to get and set preferences values. There are specific methods for each preference, or you can use the more general type-based methods (getBoolean(), getString() etc) and pass in the preference keys you wish to use. See the generated java file for more details.

The settings class must be constructed with a SharedPreferences instance. In many cases it is best to store an instance of this class in your main activity and provide an accessor for it, i.e.:

import com.example.myapp.MySettings;
import android.preference.PreferenceManager;

public class MyMainActivity // ...
{
    private MySettings mSettings;

    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        // ...
        mSettings = new MySettings(PreferenceManager.getDefaultSharedPreferences(this));
    }

    public MySettings getSettings() {
        return mSettings;
    }
}

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A python tool to generate Android Preference (i.e. Settings) code from Asciidoc source

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