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JeffMQ is a peer to peer message queue framework. It is built on top of ZeroMQ
and implements a subset of AMQP. All exchanges are topic exchanges and all
queues are exclusive and non-durable. This is to ensure that there are no
special nodes or single points of failure.

Building:
1) Build ZeroMQ
2) Build the java library for ZeroMQ. Source: http://github.com/zeromq/jzmq
3) run sbt package

JeffMQ is the main interface. It's really simple. There are 3 functions:
1) bindQueue - bind a queue to a routing key
2) unbindQueue - unbind a queue from a routing key
3) send - send a message to a routing key

I built JeffMQ with these goals in mind:

1) IP addresses and domain names should be abstracted away
2) Messages should only be lost if the sender fails or the receiver fails
3) There should be no special nodes
4) Messages can be sent one to one, one to many, many to one, and many to many.
   This is handled through routing keys

JeffMQ accomplishes these goals by maintaining a global routing table with
JGroups. Each queue must be bound to at least one routing key in order to
receive messages. Routes are maintained locally from routing keys to queues and
globally from routing keys to physical machines. The global routing table uses
JGroups to track cluster membership and to replicate routes to all servers.

Routing keys are like topic exchanges from AMQP. They use '.' as a word
delimiter, '*' for a wildcard to match a single word, and '#' for a wildcard
to match one or more words. There is a good explanation at:

http://www.redhat.com/docs/en-US/Red_Hat_Enterprise_MRG/1.0/html/Messaging_Tutorial/sect-Messaging_Tutorial-Initial_Concepts-Topic_Exchange.html

Goal 1 is fulfilled by routing keys. You can name your nodes however you like
and use queues bound to those names for messaging. This is particularly useful
for logical nodes that can exist on one of many machines. You don't need to
know the IP address of the physical machine the node is on, you just need to
know its logical name.

Goal 2 is met by forcing all queues to be local. The only way a message can be
lost is if the sender fails or the reciever fails. No one else is involved.
I should note that message delivery isn't reliable. The only way to be sure
that a message was received is to receive an acknowledgement for it. If the
network is partitioned messages will be dropped.

Goal 3 is met by using JGroups to manage the cluster and by storing everything
in a non conflicting manner. It is impossible for routing key bindings to
conflict. Every node has the full routing table. Bindings are only deleted if
the node is disconnected from the cluster or if the node that created the
binding deletes it. In cases of network partitions, when the nodes merge back
together the routing table from the largest sub view is used and all other
nodes must re-add all of their bindings.

Goal 4 is met by allowing multiple queues to be bound to the same routing key.
One to one is obvious. Many to one is the same as one to one because anyone can
send a message to a routing key at any time. One to many is handled by having
many queues bound to the same routing key. Many to many is the same as one to
many for the same reason many to one is the same as one to one.

Notes on reliability, duplication, ordering, and failure:
There is no reliability. If you don't get an ack for a message it may or may
not have been received. For this reason you must handle duplication also, since
the only way to get reliability is to send the message over and over until it
is acknowledged. The reason why I did not implement acks in the protocol is
because acks inevitably must be handled at the application level. If you
implement timeouts of any kind over tcp there is a possibility of message
duplication, which you then must handle in the application. At that point you
are also essentially dealing with acks, so you might as well just not bother
trying to bake them into the protocol. Messages do have a very high probability
of arriving intact.

There is no guarantee on message ordering. This doesn't really matter in the
one to one and many to one scenarios. In the one to many and many to many
scenarios there is no guarantee that all nodes will get the messages in the
same order. That is not the point of this protocol.

Failure can happen at any time and it will not affect nodes that are still up.

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scala peer to peer message queue routing using 0MQ and JGroups

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