Skip to content
This repository has been archived by the owner on Jun 1, 2023. It is now read-only.

[MagicWE v.1] WorldEdit with a magic touch for PocketMine

License

Notifications You must be signed in to change notification settings

inxomnyaa/MagicWE1-abandoned-use-new-version

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

40 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Support and coding ended!

Thanks to everyone for using MagicWE version 1.

Due to outdated code, bad codestyle and literally featurebreaking issues like //wand not working anymore or //undo failing, i continued by coding a new version of the plugin from scratch.

Head over to MagicWEv2

MagicWE v.2.

MagicWEv2 is a total rewrite of MagicWEv1. It has an API, copy pasting flags, brushes and more!

MagicWE (PHP7)

WorldEdit with a magic touch for PocketMine

Special thanks to @svilex, helping me with the schematics!

How is it different to other WorldEdit-plugins?

Simply this:

  • Faster than most of its competitors (World Edit by MCPEGenius79), WorldEditArt by @PEMapModder (and its rewrite WorldEditArt by @LegendOfMCPE), WorldEditor by @shoghicp
  • As of what twitter users stated out: noob proof, the easiest to use
  • //pos1
  • //pos2
  • //wand (Fully working Wand selections using a wooden axe)
  • //copy
  • //paste
  • //undo
  • //redo
  • //set 1 | //set 1:3,2,25:5,wooden_planks:2 (randomly chosen from given id's) | //set 5:3 (metadata support) | //set grass
  • //replace 1 1 | //replace 1:5,2,45 5:3,1 (replace 1:5, 2, 45 with randomly chosen 5:3 or 1) | //replace dirt grass
  • //schem [load|paste|export]
  • Commands can use block names instead of id's
  • Copying + Pasting relative to the player
  • Estimated time + Changed blocks counter

Planned features:

  • Fixing simple bugs on //schem load + paste
  • spheres
  • cylinders
  • hollow cylinders
  • flip / rotate clipboard
  • adding new modes to paste: //paste keep (only replaces air) | replace (default, replace all blocks) | noair (doesnt paste air blocks)
  • adding //cut
  • Async loading of schematics (Maybe not because they already load fast)

For commands see the This issue

Releases

No releases published

Packages

No packages published

Languages