Note: The recommended way to use Haxegon is to install it via haxelib:
haxelib install haxegon
0.13.0 (2018-09-04)
About version 0.13.0
Haxegon hasn't worked with the most recent versions of OpenFL for a couple of months now, so I decided to release this version to get things back up and running. Originally the idea was that this version would focus on documentation, but that's been pushed back. A lot of the changes in this version are advanced features added for OVERWHELM, and for my current project Dicey Dungeons - though there are plenty of other fixes and improvements that will benefit everyone who uses the library!
New features
- This version brings support for the latest versions of OpenFL (8.4.1), Lime (7.0.0) and Starling (2.4.1).
- Added
Core.enablescreen
, which allows you to turn off the Haxegon screen completely. Useful if you just want to use Starling display objects directly! - Added
Core.imagesmoothing
- when true, uses bilinear smoothing when displaying images.false
by default. - Better, faster Starling Mesh batching. (thanks, @randomnine!)
- Optimisations to
Gfx.drawsubimage()
. (thanks, @randomnine!) - Added
Gfx.drawellipse()
andGfx.fillellipse()
. - Added support for paths with
../
inData.load
functions. - Added
Core.mobilebrowser()
, which returns true if the application is being played in a browser on a mobile device. - Added default parameters to
Save.loadvalue
- e.g.var musicVolume = Save.loadvalue("MusicVolume", .5);
. (thanks @increpare!)
Bug fixes/Tweaks
- Updated Starling to v2.4.1.
- Fixed a bug where
Text.width()
wasn't giving reliable values for bitmap fonts. - Supress default backspace key behaviour on HTML5. (It usually acts like a "back" button in browsers, which you probably don't want)
- Added
Gfx.unloadimage()
. (Unloads an image, freeing up its resources.) - Support for higher resolution TTF fonts with
Text.setfont()
. - Added
Debug.limitdrawcalls
for display list debugging. - Fixed mouse deltas on touch controls.
- Fixed
Gfx.clearscreen(Col.TRANSPARENT)
- it now works as expected on all platforms. - Fixed a memory leak with
Text.display()
. - Fixed HTML5 Fullscreen button controls.
- Fixed
Music.currentposition
. - Fixed autocomplete issues in HaxeDevelop with
Text.display()
.