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Issues list

Id types can be implicitly initialized from integer types, which is a common cause of bugs refactor Refactor code to facilitate functionalities or to tidy things up
#189 opened Oct 24, 2023 by fLindahl
HDR support category: graphics Graphics enhancement Improvements on already existing code
#147 opened Apr 14, 2023 by kaffeewolf
Refractive materials category: graphics Graphics enhancement Improvements on already existing code
#141 opened Mar 28, 2023 by Duttenheim
3 tasks
Add support for particle curves category: graphics Graphics category: pipeline Content pipeline, texture/mesh import enhancement Improvements on already existing code
#137 opened Oct 18, 2022 by Duttenheim
Create MSAA frame script category: graphics Graphics enhancement Improvements on already existing code
#135 opened Oct 4, 2022 by Duttenheim
Frame script automatic cross-queue sync category: graphics Graphics enhancement Improvements on already existing code
#129 opened Sep 18, 2022 by Duttenheim
Make RW lock work recursively bug Something isn't working category: foundation Containers, math, network implementation, threading and synchronisation, etc
#114 opened Sep 15, 2022 by Duttenheim
Implement using a focal point in the depth buffer for DoF category: graphics Graphics feature request New features we should implement
#96 opened Aug 18, 2022 by Duttenheim
Implement a proof of concept for code hotswapping category: build Building with CMake, pre/post build hooks category: experiment Experiments category: foundation Containers, math, network implementation, threading and synchronisation, etc feature request New features we should implement
#95 opened Aug 18, 2022 by Duttenheim
Bokeh category: graphics Graphics feature request New features we should implement
#94 opened Aug 18, 2022 by Duttenheim
Implement API for interacting with Ultralight category: application Game/application layer feature request New features we should implement
#93 opened Aug 17, 2022 by Duttenheim
Implement tests for render category: graphics Graphics category: testing Testing feature request New features we should implement
#92 opened Aug 17, 2022 by Duttenheim
Outline shader category: graphics Graphics feature request New features we should implement
#91 opened Aug 17, 2022 by Duttenheim
Add support for detail maps category: graphics Graphics feature request New features we should implement
#90 opened Aug 17, 2022 by Duttenheim
Temporal Anti-aliasing category: graphics Graphics feature request New features we should implement
#89 opened Aug 17, 2022 by Duttenheim
Add support for clear coat category: graphics Graphics feature request New features we should implement
#88 opened Aug 17, 2022 by Duttenheim
Add support for cloth shading category: graphics Graphics feature request New features we should implement
#87 opened Aug 17, 2022 by Duttenheim
IES light profiles category: graphics Graphics feature request New features we should implement
#85 opened Aug 17, 2022 by Duttenheim
Implement physically based cameras category: graphics Graphics enhancement Improvements on already existing code
#84 opened Aug 17, 2022 by Duttenheim
Implement input handling for Ultralight category: application Game/application layer
#82 opened Aug 17, 2022 by Duttenheim
Implement null graphics device category: graphics Graphics feature request New features we should implement
#81 opened Aug 17, 2022 by Duttenheim
Jobify frame script execution category: concurrency Data/condition races category: graphics Graphics performance Performance improvements
#80 opened Aug 17, 2022 by Duttenheim
Add motion vector pass category: graphics Graphics feature request New features we should implement
#79 opened Aug 17, 2022 by Duttenheim
Run compute for character preskinning category: graphics Graphics category: pipeline Content pipeline, texture/mesh import performance Performance improvements
#61 opened Mar 2, 2022 by Duttenheim
ProTip! no:milestone will show everything without a milestone.