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Fixed some grammar/typos #9479

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16 changes: 8 additions & 8 deletions src/content/en/fundamentals/design-and-ux/ux-basics/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ project_path: /web/fundamentals/_project.yaml
book_path: /web/fundamentals/_book.yaml
description: A step-by-step guide to the basics of UX design.

{# wf_updated_on: 2018-09-20 #}
{# wf_updated_on: 2021-12-20 #}
{# wf_published_on: 2016-10-01 #}
{# wf_blink_components: N/A #}

Expand All @@ -13,7 +13,7 @@ description: A step-by-step guide to the basics of UX design.
This article introduces a workflow that can help teams, products, startups and
companies create a robust and meaningful process for developing a better user
experience for their customers. You could use different parts of the process
separately but they ideally work best as a series of steps.
separately, but they ideally work best as a series of steps.

This guide borrows heavily from the Design Sprint methodology that multiple
teams across Google use to troubleshoot and solve challenges such as the
Expand Down Expand Up @@ -106,7 +106,7 @@ medical facilities by the end of the year” would be a great goal to aim for.

There is one caveat. This method of validation is the least favoured as it
prevents team discussion and collaboration, potentially creating a siloed
atmosphere in an organization. Nevertheless it can yield some good information
atmosphere in an organization. Nevertheless, it can yield some good information
about the clients and the design challenge that you could otherwise miss.

### Lightning talks
Expand Down Expand Up @@ -204,10 +204,10 @@ people (or players), each with a stake in the project's flow. Based on your
learnings you need to list out the possible players. It could be a user type or
stakeholder, for example, “a doctor who treats clubfoot”, “a patient who has
clubfoot”, “a care giver who looks after patient”, etc.. Write down each player
on a the left hand side of a sheet of paper or if you have access to one, on a
whiteboard. On the right hand side write each player's goals.
on the left-hand side of a sheet of paper or if you have access to one, on a
whiteboard. On the right-hand side write each player's goals.

Finally for each player, write down the number of steps required for them to
Finally, for each player, write down the number of steps required for them to
reach their goal. For example for "a doctor who treats clubfoot” the goal would
be “cure a patient with clubfoot”, so the steps could be “register the patient
in the system”, “start them on medical a plan”, “create a review cycle of their
Expand Down Expand Up @@ -309,7 +309,7 @@ take weeks of work to create.
</figure>

Creating a prototype is a balance between time and realness, so be careful not
to sway to much into either extreme. Either way, you could end up wasting time.
to sway too much into either extreme. Either way, you could end up wasting time.

## Usability-test your designs

Expand Down Expand Up @@ -376,7 +376,7 @@ right solution.

This article should now give you a basic grounding in UX and its importance. UX
isn’t something that should be looked upon as a role for a designer or
researcher. It is actually the responsibility of everyone involved in a project
researcher. It is actually the responsibility of everyone involved in a project,
so I would recommend involvement at every opportunity.

## Feedback {: #feedback }
Expand Down