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Update NavigationObstacles for Godot 4.3 changes #9336
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@@ -377,6 +377,8 @@ source,destination | |||
/tutorials/misc/pausing_games.html,/tutorials/scripting/pausing_games.html | |||
/tutorials/misc/running_code_in_the_editor.html,/tutorials/plugins/running_code_in_the_editor.html | |||
/tutorials/misc/saving_games.html,/tutorials/io/saving_games.html | |||
/tutorials/navigation/navigation_using_navigationobstacles.html#static-obstacles,/tutorials/navigation/navigation_using_navigationobstacles.html#static-avoidance-obstacles | |||
/tutorials/navigation/navigation_using_navigationobstacles.html#static-obstacles,/tutorials/navigation/navigation_using_navigationobstacles.html#dynamic-avoidance-obstacles |
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I have no idea whether anchor links work with redirects. Only one way to find out, I suppose. :)
Didn't do an in-depth review yet (but trust ATS anyway :)) but this looks good to me so far. I wonder whether we consider 0.8mb OK for the gif - I guess its fine by this day and age? (Maybe @Calinou has opinions or some magic alternative to get it down further?) |
I just tried using Kdenlive but the output ends up being bigger than the original. |
Removed the animation. |
Updates NavigationObstacles documentation as they can not affect the navigation mesh baking.
Updates NavigationObstacles documentation as they can now affect the navigation mesh baking.
Those changes are only in Godot 4.3 so no need to backport.
Also added an animation for the dynamic obstacles as users had a difficult time to grasp what they do from text alone.