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Demonstrates usage of OpenGL 4.1 core profile via GLFW 3.3 in Go

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This example program uses GLFW 3.3 to manage the context and is based on the
OpenGL 4.1 core profile.

It demonstrates how to
- set up a context
- load vertex and fragment shaders
- create a VAO and VBO
- init and load PMV matrices
- draw a quad

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Demonstrates usage of OpenGL 4.1 core profile via GLFW 3.3 in Go

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