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Revert using a separate draw thread #4656

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15 changes: 15 additions & 0 deletions internal/animation/animation_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,11 @@ import (
"fyne.io/fyne/v2"
)

func tick(run *Runner) {
time.Sleep(time.Millisecond * 5) // wait long enough that we are not at 0 time
run.TickAnimations()
}

func TestGLDriver_StartAnimation(t *testing.T) {
done := make(chan float32)
run := &Runner{}
Expand All @@ -22,6 +27,7 @@ func TestGLDriver_StartAnimation(t *testing.T) {
}}

run.Start(a)
go tick(run) // simulate a graphics draw loop
select {
case d := <-done:
assert.Greater(t, d, float32(0))
Expand All @@ -40,6 +46,7 @@ func TestGLDriver_StopAnimation(t *testing.T) {
}}

run.Start(a)
go tick(run) // simulate a graphics draw loop
select {
case d := <-done:
assert.Greater(t, d, float32(0))
Expand All @@ -63,8 +70,13 @@ func TestGLDriver_StopAnimationImmediatelyAndInsideTick(t *testing.T) {
Tick: func(f float32) {},
}
run.Start(a)
go tick(run) // simulate a graphics draw loop
run.Stop(a)

run.animationMutex.RLock()
assert.Zero(t, len(run.animations))
run.animationMutex.RUnlock()

// stopping animation inside tick function
for i := 0; i < 10; i++ {
wg.Add(1)
Expand All @@ -85,7 +97,10 @@ func TestGLDriver_StopAnimationImmediatelyAndInsideTick(t *testing.T) {
Tick: func(f float32) {},
}
run.Start(c)
go tick(run) // simulate a graphics draw loop

run.Stop(c)
go tick(run) // simulate a graphics draw loop

wg.Wait()
// animations stopped inside tick are really stopped in the next runner cycle
Expand Down
47 changes: 24 additions & 23 deletions internal/animation/runner.go
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,6 @@ func (r *Runner) Start(a *fyne.Animation) {
if !r.runnerStarted {
r.runnerStarted = true
r.animations = append(r.animations, newAnim(a))
r.runAnimations()
} else {
r.pendingAnimations = append(r.pendingAnimations, newAnim(a))
}
Expand Down Expand Up @@ -61,32 +60,34 @@ func (r *Runner) Stop(a *fyne.Animation) {
r.pendingAnimations = newList
}

func (r *Runner) runAnimations() {
draw := time.NewTicker(time.Second / 60)

go func() {
for done := false; !done; {
<-draw.C
r.animationMutex.Lock()
oldList := r.animations
r.animationMutex.Unlock()
newList := make([]*anim, 0, len(oldList))
for _, a := range oldList {
if !a.isStopped() && r.tickAnimation(a) {
newList = append(newList, a)
}
}
r.animationMutex.Lock()
r.animations = append(newList, r.pendingAnimations...)
r.pendingAnimations = nil
done = len(r.animations) == 0
r.animationMutex.Unlock()
// TickAnimations progresses all running animations by one tick.
// This will be called from the driver to update objects immediately before next paint.
func (r *Runner) TickAnimations() {
if !r.runnerStarted {
return
}

done := false
r.animationMutex.Lock()
oldList := r.animations
r.animationMutex.Unlock()
newList := make([]*anim, 0, len(oldList))
for _, a := range oldList {
if !a.isStopped() && r.tickAnimation(a) {
newList = append(newList, a)
}
}
r.animationMutex.Lock()
r.animations = append(newList, r.pendingAnimations...)
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The runner can get a whole lot cleaner once we assume the new threading model. While Start and Stop can still be called when invoking user code within a Tick, we will know they won't be called elsewhere, so we can do some simplification and cleanup around the synchronization between Start, Stop and Tick. That can be a follow-up PR though.

r.pendingAnimations = nil
done = len(r.animations) == 0
r.animationMutex.Unlock()

if done {
r.animationMutex.Lock()
r.runnerStarted = false
r.animationMutex.Unlock()
draw.Stop()
}()
}
}

// tickAnimation will process a frame of animation and return true if this should continue animating
Expand Down
2 changes: 1 addition & 1 deletion internal/driver/glfw/canvas.go
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ type glCanvas struct {

func (c *glCanvas) Capture() image.Image {
var img image.Image
runOnDraw(c.context.(*window), func() {
runOnMainWithContext(c.context.(*window), func() {
img = c.Painter().Capture(c)
})
return img
Expand Down
5 changes: 0 additions & 5 deletions internal/driver/glfw/driver.go
Original file line number Diff line number Diff line change
Expand Up @@ -33,16 +33,12 @@ var curWindow *window
// Declare conformity with Driver
var _ fyne.Driver = (*gLDriver)(nil)

// A workaround on Apple M1/M2, just use 1 thread until fixed upstream.
const drawOnMainThread bool = runtime.GOOS == "darwin" && runtime.GOARCH == "arm64"

const doubleTapDelay = 300 * time.Millisecond

type gLDriver struct {
windowLock sync.RWMutex
windows []fyne.Window
done chan struct{}
drawDone chan struct{}
waitForStart chan struct{}

animation animation.Runner
Expand Down Expand Up @@ -181,7 +177,6 @@ func NewGLDriver() *gLDriver {

return &gLDriver{
done: make(chan struct{}),
drawDone: make(chan struct{}),
waitForStart: make(chan struct{}),
}
}
2 changes: 1 addition & 1 deletion internal/driver/glfw/glfw_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ func repaintWindow(w *window) {
// If we try to paint windows before the context is created, we will end up on the wrong thread.
<-w.driver.waitForStart

runOnDraw(w, func() {
runOnMainWithContext(w, func() {
d.repaintWindow(w)
})

Expand Down
79 changes: 20 additions & 59 deletions internal/driver/glfw/loop.go
Original file line number Diff line number Diff line change
Expand Up @@ -19,15 +19,8 @@ type funcData struct {
done chan struct{} // Zero allocation signalling channel
}

type drawData struct {
f func()
win *window
done chan struct{} // Zero allocation signalling channel
}

// channel for queuing functions on the main thread
var funcQueue = make(chan funcData)
var drawFuncQueue = make(chan drawData)
var running atomic.Bool
var initOnce = &sync.Once{}

Expand Down Expand Up @@ -55,16 +48,8 @@ func runOnMain(f func()) {
}

// force a function f to run on the draw thread
func runOnDraw(w *window, f func()) {
if drawOnMainThread {
runOnMain(func() { w.RunWithContext(f) })
return
}
done := common.DonePool.Get().(chan struct{})
defer common.DonePool.Put(done)

drawFuncQueue <- drawData{f: f, win: w, done: done}
<-done
func runOnMainWithContext(w *window, f func()) {
runOnMain(func() { w.RunWithContext(f) }) // TODO remove this completely
}

// Preallocate to avoid allocations on every drawSingleFrame.
Expand Down Expand Up @@ -117,12 +102,15 @@ func (d *gLDriver) runGL() {
if f := fyne.CurrentApp().Lifecycle().(*app.Lifecycle).OnStarted(); f != nil {
go f() // don't block main, we don't have window event queue
}

settingsChange := make(chan fyne.Settings)
fyne.CurrentApp().Settings().AddChangeListener(settingsChange)

eventTick := time.NewTicker(time.Second / 60)
for {
select {
case <-d.done:
eventTick.Stop()
d.drawDone <- struct{}{} // wait for draw thread to stop
d.Terminate()
if f := fyne.CurrentApp().Lifecycle().(*app.Lifecycle).OnStopped(); f != nil {
go f() // don't block main, we don't have window event queue
Expand Down Expand Up @@ -162,9 +150,8 @@ func (d *gLDriver) runGL() {
}
}

if drawOnMainThread {
d.drawSingleFrame()
}
d.animation.TickAnimations()
d.drawSingleFrame()
}
if windowsToRemove > 0 {
oldWindows := d.windowList()
Expand Down Expand Up @@ -199,6 +186,18 @@ func (d *gLDriver) runGL() {
d.Quit()
}
}
case set := <-settingsChange:
painter.ClearFontCache()
cache.ResetThemeCaches()
app.ApplySettingsWithCallback(set, fyne.CurrentApp(), func(w fyne.Window) {
c, ok := w.Canvas().(*glCanvas)
if !ok {
return
}
c.applyThemeOutOfTreeObjects()
go c.reloadScale()
})

}
}
}
Expand Down Expand Up @@ -227,44 +226,6 @@ func (d *gLDriver) repaintWindow(w *window) {
})
}

func (d *gLDriver) startDrawThread() {
settingsChange := make(chan fyne.Settings)
fyne.CurrentApp().Settings().AddChangeListener(settingsChange)
var drawCh <-chan time.Time
if drawOnMainThread {
drawCh = make(chan time.Time) // don't tick when on M1
} else {
drawCh = time.NewTicker(time.Second / 60).C
}

go func() {
runtime.LockOSThread()

for {
select {
case <-d.drawDone:
return
case f := <-drawFuncQueue:
f.win.RunWithContext(f.f)
f.done <- struct{}{}
case set := <-settingsChange:
painter.ClearFontCache()
cache.ResetThemeCaches()
app.ApplySettingsWithCallback(set, fyne.CurrentApp(), func(w fyne.Window) {
c, ok := w.Canvas().(*glCanvas)
if !ok {
return
}
c.applyThemeOutOfTreeObjects()
go c.reloadScale()
})
case <-drawCh:
d.drawSingleFrame()
}
}
}()
}

// refreshWindow requests that the specified window be redrawn
func refreshWindow(w *window) {
w.canvas.SetDirty()
Expand Down
1 change: 0 additions & 1 deletion internal/driver/glfw/loop_desktop.go
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,6 @@ func (d *gLDriver) initGLFW() {
}

initCursors()
d.startDrawThread()
})
}

Expand Down
6 changes: 2 additions & 4 deletions internal/driver/glfw/loop_goxjs.go
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ import (

"fyne.io/fyne/v2"

gl "github.com/fyne-io/gl-js"
glfw "github.com/fyne-io/glfw-js"
"github.com/fyne-io/gl-js"
"github.com/fyne-io/glfw-js"
)

func (d *gLDriver) initGLFW() {
Expand All @@ -18,8 +18,6 @@ func (d *gLDriver) initGLFW() {
fyne.LogError("failed to initialise GLFW", err)
return
}

d.startDrawThread()
})
}

Expand Down
2 changes: 1 addition & 1 deletion internal/driver/glfw/loop_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,6 @@ func BenchmarkRunOnDraw(b *testing.B) {
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
runOnDraw(w, f)
runOnMainWithContext(w, f)
}
}
4 changes: 2 additions & 2 deletions internal/driver/glfw/window.go
Original file line number Diff line number Diff line change
Expand Up @@ -171,7 +171,7 @@ func (w *window) doShow() {
if content := w.canvas.Content(); content != nil {
content.Show()

runOnDraw(w, func() {
runOnMainWithContext(w, func() {
w.driver.repaintWindow(w)
})
}
Expand Down Expand Up @@ -209,7 +209,7 @@ func (w *window) Close() {
}

// set w.closing flag inside draw thread to ensure we can free textures
runOnDraw(w, func() {
runOnMainWithContext(w, func() {
w.viewLock.Lock()
w.closing = true
w.viewLock.Unlock()
Expand Down
2 changes: 1 addition & 1 deletion internal/driver/glfw/window_desktop.go
Original file line number Diff line number Diff line change
Expand Up @@ -755,7 +755,7 @@ func (w *window) create() {
}

// run the GL init on the draw thread
runOnDraw(w, func() {
runOnMainWithContext(w, func() {
w.canvas.SetPainter(gl.NewPainter(w.canvas, w))
w.canvas.Painter().Init()
})
Expand Down
2 changes: 1 addition & 1 deletion internal/driver/glfw/window_goxjs.go
Original file line number Diff line number Diff line change
Expand Up @@ -515,7 +515,7 @@ func (w *window) create() {
}

// run the GL init on the draw thread
runOnDraw(w, func() {
runOnMainWithContext(w, func() {
w.canvas.SetPainter(gl.NewPainter(w.canvas, w))
w.canvas.Painter().Init()
})
Expand Down
11 changes: 2 additions & 9 deletions internal/driver/glfw/window_notxdg.go
Original file line number Diff line number Diff line change
Expand Up @@ -11,15 +11,8 @@ func (w *window) platformResize(canvasSize fyne.Size) {
return
}

if drawOnMainThread {
w.canvas.Resize(canvasSize)
d.repaintWindow(w)
} else {
runOnDraw(w, func() {
w.canvas.Resize(canvasSize)
d.repaintWindow(w)
})
}
w.canvas.Resize(canvasSize)
d.repaintWindow(w)
}

// GetWindowHandle returns the window handle. Only implemented for X11 currently.
Expand Down
1 change: 1 addition & 0 deletions internal/driver/mobile/driver.go
Original file line number Diff line number Diff line change
Expand Up @@ -271,6 +271,7 @@ func (d *mobileDriver) handlePaint(e paint.Event, w fyne.Window) {
c.Painter().Init() // we cannot init until the context is set above
}

d.animation.TickAnimations()
canvasNeedRefresh := c.FreeDirtyTextures() > 0 || c.CheckDirtyAndClear()
if canvasNeedRefresh {
newSize := fyne.NewSize(float32(d.currentSize.WidthPx)/c.scale, float32(d.currentSize.HeightPx)/c.scale)
Expand Down