./source contains uncompiled source code
./compiled contains executable jar file.
To play game: open command prompt in ./compiled and type java -jar javagame.jar
- Save/load needs bugfixing. Not working at present.
- combat, inventory management, and item use not fully implemented.
- item use technically implemented. The methods are all there. Same for managing equipment.
- both will be possible once an inventory management / access interface is implemented.
- NPC interactions implemented in code, but no content yet.
- Some minor formatting issues with printing
- No option to change text speed.
- World/room architecture fully implemented, including:
- a Map class to manage room loading/writing
- Starting a new game loads a new map from the data in "resources/rooms.csv"
- Room navigation
- Interaction with items in room
- Interaction with NPCs in room
- Easy to add new content:
- No code is required when adding or modifying items, rooms, or characters. Simply edit the csv
to add content.
- Each entry in csv is structured according to header lines
- Items, characters, and rooms are read from csv files and processed at runtime
- Room descriptions are read from txts at runtime.
- If you create a new room, you can write its description in a corresponding [roomid].txt
file in "./out/resources/room_data/"
- my_utils.TimedPrint class handles printing.
- Special characters ('.', ',', '_', '\n') trigger a longer sleep time than normal characters,
adding to the sense that terminal output is being written or spoken.
- This can be easily changed