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package primitive | ||
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import ( | ||
"fmt" | ||
"strings" | ||
"math" | ||
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"github.com/fogleman/gg" | ||
"github.com/golang/freetype/raster" | ||
) | ||
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type Chord struct { | ||
Worker *Worker | ||
A1, A2 float64 | ||
//X1, Y1 float64 | ||
//X2, Y2 float64 | ||
} | ||
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func NewRandomChord(worker *Worker) *Chord { | ||
rnd := worker.Rnd | ||
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// These will be on (-1, 1) | ||
a1 := rnd.Float64() * float64(360) | ||
a2 := rnd.Float64() * float64(360) | ||
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q := &Chord{worker, a1, a2} | ||
q.Mutate() | ||
return q | ||
} | ||
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func (q *Chord) GetPositions() (float64, float64, float64, float64) { | ||
// So we need to make them on a unit circle centered around worker.W / 2, worker.H / 2 | ||
// Of width worker.W / 2 and height worker.H / 2 | ||
half_width := float64(q.Worker.W) / 2 | ||
half_height:= float64(q.Worker.H) / 2 | ||
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x1 := math.Cos(q.A1) | ||
y1 := math.Sin(q.A1) | ||
x2 := math.Cos(q.A2) | ||
y2 := math.Sin(q.A2) | ||
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x1 = (x1 * half_width) + half_width | ||
y1 = (y1 * half_height) + half_height | ||
x2 = (x2 * half_width) + half_width | ||
y2 = (y2 * half_height) + half_height | ||
return x1, y1, x2, y2 | ||
} | ||
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func (q *Chord) Draw(dc *gg.Context, scale float64) { | ||
x1, y1, x2, y2 := q.GetPositions() | ||
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dc.MoveTo(x1, y1) | ||
dc.MoveTo(x2, y2) | ||
dc.SetLineWidth(1) | ||
dc.Stroke() | ||
} | ||
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func (q *Chord) SVG(attrs string) string { | ||
// TODO: this is a little silly | ||
x1, y1, x2, y2 := q.GetPositions() | ||
attrs = strings.Replace(attrs, "fill", "stroke", -1) | ||
return fmt.Sprintf( | ||
"<line %s x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" stroke-width=\"1\" />", | ||
attrs, x1, y1, x2, y2) | ||
} | ||
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func (q *Chord) Copy() Shape { | ||
a := *q | ||
return &a | ||
} | ||
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func (q *Chord) Mutate() { | ||
const m = 16 | ||
rnd := q.Worker.Rnd | ||
for { | ||
switch rnd.Intn(2) { | ||
case 0: | ||
q.A1 = clamp(q.A1 + rnd.NormFloat64() * m, 0, 360) | ||
case 1: | ||
q.A2 = clamp(q.A2 + rnd.NormFloat64() * m, 0, 360) | ||
} | ||
if q.Valid() { | ||
break | ||
} | ||
} | ||
} | ||
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func (q *Chord) Valid() bool { | ||
return true; | ||
} | ||
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func (q *Chord) Rasterize() []Scanline { | ||
x1, y1, x2, y2 := q.GetPositions() | ||
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var path raster.Path | ||
p1 := fixp(x1, y1) | ||
p2 := fixp(x2, y2) | ||
path.Start(p1) | ||
path.Add1(p2) | ||
width := fix(1) | ||
return strokePath(q.Worker, path, width, raster.RoundCapper, raster.RoundJoiner) | ||
} |