Fix EvEditor responding to valid direction commands in the current location #3530
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Brief overview of PR changes/additions
If an exit's direction command exists in your current location, then
EvEditor
will treat matching input as those commands and move you around the game.This is fixed by using the same priority for
EvEditorCmdSet
as already exists forSaveYesNoCmdSet
(150).Motivation for adding to Evennia
Bug fix.
Examples:
Before:
After (in the same initial room):