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A complete solution to reload your go code without restarting your server, interrupting or blocking any ongoing procedure.

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Hotswap provides you a complete solution to reload your go code without restarting your server, interrupting or blocking any ongoing procedure. Hotswap is built upon the plugin mechanism.

Major Features

  • Reload your code like a breeze
  • Run different versions of a plugin in complete isolation
  • Use the hierarchical package structure as usual
  • Invoke an in-plugin function from its host program with Plugin.InvokeFunc()
  • Expose in-plugin data and functions with PluginManager.Vault.Extension and/or PluginManager.Vault.DataBag
  • Handle asynchronous jobs using the latest code with live function, live type, and live data
  • Link plugins statically for easy debugging
  • Expose functions to other plugins with Export()
  • Depend on other plugins with Import()

Getting Started

go install github.com/edwingeng/hotswap/cli/hotswap@latest

Build a Plugin from Source Code

Usage:
  hotswap build [flags] <pluginDir> <outputDir> -- [buildFlags]

Examples:
hotswap build plugin/foo bin
hotswap build -v plugin/foo bin -- -race
hotswap build --staticLinking plugin/foo plugin

Flags:
      --debug               enable debug mode
      --exclude string      go-regexp matching files to exclude from included
      --goBuild             if --goBuild=false, skip the go build procedure (default true)
  -h, --help                help for build
      --include string      go-regexp matching files to include in addition to .go files
      --leaveTemps          do not delete temporary files
      --livePrefix string   case-insensitive name prefix of live functions and live types (default "live_")
      --staticLinking       generate code for static linking instead of building a plugin
  -v, --verbose             enable verbose mode

Demos

You can find these examples under the demo directory. To have a direct experience, start a server with run.sh and reload its plugin(s) with reload.sh.

  1. hello demonstrates the basic usage, including how to organize host and plugin, how to build them, how to load plugin on server startup, how to use InvokeEach, and how to reload.
  2. extension shows how to define a custom extension and how to use PluginManager.Vault.Extension. A small hint: WithExtensionNewer()
  3. livex is somewhat complex. It shows how to work with live function, live type, and live data.
  4. slink is an example of plugin static-linking, with which debugging a plugin with a debugger (delve) under MacOS and Windows becomes possible.
  5. trine is the last example. It demonstrates the plugin dependency mechanism.

Required Functions

A plugin must have the following functions defined in its root package.

// OnLoad gets called after all plugins are successfully loaded and before the Vault is initialized.
func OnLoad(data interface{}) error {
    return nil
}

// OnInit gets called after the execution of all OnLoad functions. The Vault is ready now.
func OnInit(sharedVault *vault.Vault) error {
    return nil
}

// OnFree gets called at some time after a reload.
func OnFree() {
}

// Export returns an object to export to other plugins.
func Export() interface{} {
    return nil
}

// Import returns an object indicating the dependencies of the plugin.
func Import() interface{} {
    return nil
}

// InvokeFunc invokes the specified function.
func InvokeFunc(name string, params ...interface{}) (interface{}, error) {
    return nil, nil
}

// Reloadable indicates whether the plugin is reloadable.
func Reloadable() bool {
    return true
}

Order of Execution during Plugin Reload

1. Reloadable
2. Export
3. Import
4. OnLoad
5. Vault Initialization
6. OnInit

Attentions

  • Build your host program with the environmental variable CGO_ENABLED=1 and the -trimpath flag.
  • Do not define any global variable in a reloadable plugin unless it can be discarded at any time or it actually never changes.
  • Do not create any long-running goroutine in a plugin, it's error-prone.
  • The same type in different versions of a plugin are actually not the same at runtime. Use live function, live type, and live data to avoid the trap.
  • The code of your host program should never import any package of any plugin and the code of a plugin should never import any package of other plugins.
  • Old versions won't be removed from the memory due to the limitation of golang plugin. However, Hotswap offers you a chance, the OnFree function, to clear caches.
  • It is required to manage your code with git and go module.
  • It is highly recommended to keep the code of your host program and all its plugins in a same repository.

Live Things

  • live function is a type of function whose name is prefixed with live_ (case-insensitive). Live functions are automatically collected and stored in PluginManager.Vault.LiveFuncs. For example:
func live_Foo(jobData live.Data) error {
      return nil
}
  • live type is a type of struct whose name is prefixed with live_ (case-insensitive). Live types are automatically collected and stored in PluginManager.Vault.LiveTypes. For example:
type Live_Bar struct {
      N int
}
  • live data is a type guardian. You can convert your data into a live data object when scheduling an asynchronous job and restore your data from the live data object when handling the job.
  • See the demo livex for details.

FAQ

  • How can I debug a plugin with a debugger?

Build it with --staticLink. For more information, please refer to the demo slink.

  • Does hotswap work on Windows?

Building with --staticLink works on Windows, but plugin reloading is not an option because Go's plugin mechanism doesn't support Windows.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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A complete solution to reload your go code without restarting your server, interrupting or blocking any ongoing procedure.

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