- Unleash the magic of Grind Manager, merging task management with rewards system to your Obsidian workspace!
- Earn coins by completing tasks and acquire epic rewards!
- It's your ticket to excitement and adventure in your digital domain!
- Tasks: View all tasks in your vault.
- Filters: Filter tasks by completion status, recurring or search by within content.
- Rewards: Purchase rewards with earned coins.
- History: View history of earnings and spending.
- Recurrence: Instead of repeating the same tasks, recurring tasks are saved to history and reappear in the task list when their time arrives.
- Counters: Utilize counters to break down a task into smaller segments for easier completion.
- Difficulty: Set difficulty level to earn coins based on it.
In Grind Manager #tags
is used for metadata. Currently list of tags in using:
- counter:
#count/current/goal
(e.g.#count/1/4
) - recurrence:
#every/recurrence
(e.g.#every/day
|#every/week
) - difficulty:
#diff/difficulty
(e.g.#diff/trivial
|#diff/easy
|#diff/medium
|#diff/hard
)
Also for completed date is used link on daily note
- WikiLink
✅ [[2024-03-13|2024-03-13 | 21:46]]
- Markdown Link
✅ [2024-03-13 | 21:46](Everyday/2024-03-13.md)
You can use this statuses (compatable with Obsidian Tasks statuses):
- [ ] todo
- planned for execution.- [/] doing
- currently in progress.- [x] done
- completed- [-] denied
- not of interest or for other reasons.- [?] delay
- in progress but paused, on review or deligated.
# Uncompleted task
- [ ] watch video about optimization #diff/easy
# Task in progress
- [/] watch video about optimization #diff/easy
# Completed task
- [x] watch video about optimization #diff/easy ✅ [[2024-03-13|2024-03-13 | 21:46]]
By default difficulty earnings is (you can change it in settings):
- trivial - 0.1
- easy - 1
- medium - 2.5
- hard - 5
You can use counters in common and recurring tasks. If counter has a goal and it reaches it, the task automatically became done.
If task has #diff
and #count
on every counter increase you earned coins based on difficulty level.
Note
If you click on decrease counter it will take coins back.
<!-- Difficulty usage -->
- [/] challange code everyday for 4 hours! #count/3/4 #diff/hard
<!-- In history file -->
5 | challange code everyday for 4 hours! | 2024-03-13 21:46
5 | challange code everyday for 4 hours! | 2024-03-13 21:46
5 | challange code everyday for 4 hours! | 2024-03-13 21:46
<!-- If you click decrease one time -->
-5 | challange code everyday for 4 hours! | 2024-03-13 21:50
5 | challange code everyday for 4 hours! | 2024-03-13 21:46
5 | challange code everyday for 4 hours! | 2024-03-13 21:46
5 | challange code everyday for 4 hours! | 2024-03-13 21:46
In recurring tasks when you reach goal and the day to show it arrives, the counter resets to zero.
<!-- You're clicking on increase counter in UI -->
- [/] challange code everyday for 4 hours! #count/3/4 #every/day #diff/hard
<!-- It saves to history -->
5 | challange code everyday for 4 hours! | 2024-03-13 21:46
5 | challange code everyday for 4 hours! | 2024-03-13 21:46
5 | challange code everyday for 4 hours! | 2024-03-13 21:46
<!-- Or without #diff -->
0 | challange code everyday for 4 hours! | 2024-03-13 21:46
0 | challange code everyday for 4 hours! | 2024-03-13 21:46
0 | challange code everyday for 4 hours! | 2024-03-13 21:46
<!-- When you reach counter goal, counter set to completed -->
- [x] challange code everyday for 4 hours! #count/4/4 #every/day #diff/hard
<!-- Task resets to zeros and appears in UI when its time arrives -->
- [ ] challange code everyday for 4 hours! #count/0/4 #every/day #diff/hard
For recurrence you need to use #every tag, a recurring task appears again based on history file. List of recurrence durations (instead of 1 you can use another number)
- Daily - day, 1day, 2day ... etc.
- Weekly - week, 1week, 2week ... etc.
If a task doesn't have #diff
tag in history, it saves with 0
balance change.
<!-- Create recurring task -->
- [ ] coding for 4 hours #every/day
<!-- Set in progress -->
- [/] coding for 4 hours #every/day
<!-- Complete task -->
- [x] coding for 4 hours #every/day
<!-- It saves in history and resets when the time arrives -->
- [ ] coding for 4 hours #every/day
- You create task with #every tag, it shows in UI.
- You complete your recurring task.
- Task body saves to history.
- Task counter sets to zero value when its time arrives.
- You can buy rewards on earned coins.
- You need to create rewards file to add rewards.
- By default rewards file is
rewards.md
but you can change it in settings. - You need to define your rewards in rewards file.
- Format of reward row
rewards name | price | description
in rewards file. - If you have a desire to add a comment use
|
symbol e.g.| my favorite rewards
.
Note
Markdown comments <!-- comment -->
don't work in rewards file.
| shows `📺️ watch an episode` for 1 coin
📺️ watch an episode
| shows `🍦 Ice cream` for 10 coins
🍦 Ice cream | 10
| shows `🍬 candy` with desc `earn and eat it.` for 1 coin
🍬 candy | earn and eat it.
| shows `🌴 relax one day` with desc `you work hard you deserve it.` for 1500 coins
🌴 relax one day | 1500 | you worked hard you deserve it.
- History file stores all your earnings and spendings.
- Task is earning one if it has #diff or #every.
- By default history file is
history.md
but you can change it in settings. - By default you don't need to do anything with this file.
- But if you want to correct some data or cheat sometimes, you're welcome... cheater *bruh*.
- Format of history row:
balance change | task body | date
It saves to history only if:
- Task with
#diff
. - Task with
#every
. - Reward
Yes, of course!