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sdl-net

A simple library for sending and receiving data via networking with Lua-SDL2

Screenshot

To run this example:

cd example/
lua server.lua

In a separate terminal run client.lua

Dependencies

Documentation

  • sdl_net:new([username, host, port]): This will create a new client. Arguments:

    • (string) username: The user name. Default is "johndoe".
    • (string) host: The Server to be connected to. Default is "localhost".
    • (number) port: The Server port. Default is 5959. (note: you can also do require('sdl_net')(ARGUMENTS)
  • sdl_net:connect(): Establish the connection to the server.

  • sdl_net:composer(message): Compose a message into JSON data. Arguments:

    • (string) message: The message to be sent.
  • sdl_net:send(): Send the aftermentioned composite message.

  • sdl_net:disconnect(): Disconnect from the server.

Usage

local sdl_net = require 'sdl_net'
local client = sdl_net:new()

client:connect()
client:composer('Hello World')
client:send()
client:disconnect()

Usage 2:

local client = require('sdl_net')()

client:connect()
client:composer('Hello World')
client:send()
client:disconnect()

TODO:

  • Implement the method to receive the messages (currently they are previewed in a separate script).

Contributing:

Pull requests are welcome. For major changes, please open an issue first and discuss what you would like to change.

Please make sure to update the tests as appropriate.

License:

MIT

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A simple library for sending and receiving data (with Lua-SDL2)

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