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This fixes the problem with knockback. Knockback always pushes monsters in the opposite direction that the monster is facing. This can result in monsters being pushed in the wrong direction if they aren't facing the attacking player/missile.
Melee attacks and Telekinesis will calculate a direction based on the player tile and monster future tile upon initiating knockback.
Missiles will calculate a direction based on the missile start tile and monster future tile upon initiating knockback.