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Tested on Release, Windows ia32, 17³ sphere of TNT created with WorldEdit.
Summary: changes reduce time for TPS to recover by 39% when no pickup entities are spawned, and make the server not freeze compeltely when pickup entities are spawned. The changes achieve this by coalescing pickup spawns during explosions, improving pickup behaviour not to do unnecessary work when idle, and improving block tracer performance.
Below are the tests I ran. Screenshots taken without pickup spawns since the client couldn't handle it otherwise.
Prior (with pickup spawns). Server doesn't recover due to tens of thousands of pickup entities, test stopped at 2 min 25 sec.
Prior (without pickups). Server recovers in 56 sec.
Prior blast result.
After (with pickup spawns). Server recovers to 19.68 TPS after 51 sec, but with high CPU load.
After (without pickups). Server recovers in 34 sec.
After blast result.