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Pure-Python smart sockets (like ZMQ) for simpler networking

Diagram of computers linked up in a network

Attribution: And1mu [CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0)]

Let's make two microservices; one will send the current time to the other. Here's the end that binds to a port (a.k.a, the "server"):

import asyncio, time
from aiomsg import Søcket

async def main():
    async with Søcket() as sock:
        await sock.bind('127.0.0.1', 25000)
        while True:
            await sock.send(time.ctime().encode())
            await asyncio.sleep(1)

asyncio.run(main())

Running as a different process, here is the end that does the connecting (a.k.a, the "client"):

import asyncio
from aiomsg import Søcket

async def main():
    async with Søcket() as sock:
        await sock.connect('127.0.0.1', 25000)
        async for msg in sock.messages():
            print(msg.decode())

asyncio.run(main())

Note that these are both complete, runnable programs, not fragments.

Looks a lot like conventional socket programming, except that these sockets have a few extra tricks. These are described in more detail further down in rest of this document.

Looks a lot like ZeroMQ yes? no? Well if you don't know anything about ZeroMQ, that's fine too. The rest of this document will assume that you don't know anything about ZeroMQ. aiomsg is heavily influenced by ZeroMQ.

There are some differences; hopefully they make things simpler than zmq. For one thing, aiomsg is pure-python so no compilation step is required, and relies only on the Python standard library (and that won't change).

Also, we don't have special kinds of socket pairs like ZeroMQ has. There is only the one Søcket class. The only role distinction you need to make between different socket instances is this: some sockets will bind and others will connect.

This is the leaky part of the API that comes from the underlying BSD socket API. A bind socket will bind to a local interface and port. A connect socket must connect to a bind socket, which can be on the same machine or a remote machine. This is the only complicated bit. You must decide, in a distributed microservices architecture, which sockets must bind and which must connect. A useful heuristic is that the service which is more likely to require horizontal scaling should have the connect sockets. This is because the hostnames to which they will connect (these will be the bind sockets) will be long-lived.

What you see above in the demo is pretty much a typical usage of network sockets. So what's special about aiomsg? These are the high-level features:

  1. Messages, not streams:

    Send and receive are message-based, not stream based. Much easier! This does mean that if you want to transmit large amounts of data, you're going to have have to break them up yourself, send the pieces, and put them back together on the other side.

  2. Automatic reconnection

    These sockets automatically reconnect. You don't have to write special code for it. If the bind end (a.k.a "server") is restarted, the connecting end will automatically reconnect. This works in either direction. Try it! run the demo code and kill one of the processes. And then start it up again. The connection will get re-established.

  3. Many connections on a single "socket"

    The bind end can receive multiple connections, but you do all your .send() and .recv() calls on a single object. (No callback handlers or protocol objects.)

    More impressive is that the connecting end is exactly the same; it can make outgoing connect() calls to multiple peers (bind sockets), and you make all your send() and recv() calls on a single object.

    This will be described in more detail further on in this document.

  4. Message distribution patterns

    Receiving messages is pretty simple: new messages just show up (remember that messages from all connected peers come through the same call):

    async with Søcket() as sock:
        await sock.bind()
        async for msg in sock.messages():
            print(f"Received: {msg}")

    However, when sending messages you have choices. The choices affect which peers get the message. The options are:

    • Publish: every connected peer is sent a copy of the message
    • Round-robin: each connected peer is sent a unique message; the messages are distributed to each connection in a circular pattern.
    • By peer identity: you can also send to a specific peer by using its identity directly.

    The choice between pub-sub and round-robin must be made when creating the Søcket():

    from aiomsg import Søcket, SendMode
    
    async with Søcket(send_mode=SendMode.PUBLISH) as sock:
        await sock.bind()
        async for msg in sock.messages():
            await sock.send(msg)

    This example receives a message from any connected peer, and sends that same message to every connected peer (including the original sender). By changing PUBLISH to ROUNDROBIN, the message distribution pattern changes so that each "sent" message goes to only one connected peer. The next "sent" message will go to a different connected peer, and so on.

    For identity-based message sending, that's available any time, regardless of what you choose for the send_mode parameter; for example:

    import asyncio
    from aiomsg import Søcket, SendMode
    
    async def main():
        async with Søcket() as sock1, Søcket(send_mode=SendMode.PUBLISH) as sock2:
            await sock1.bind(port=25000)
            await sock2.bind(port=25001)
            while True:
                peer_id, msg = await sock1.recv_identity()
                # Imagine that the sender constructs each message with
                # an id like <[prefix][id][\x00][data]>
                msg_id, _, data = msg.partition(b"\x00")
                # This goes to all peers (publish mode)
                await sock2.send(data)
                # This only goes to the specified peer (identity)
                await sock1.send(msg_id + b"\x00ok", identity=peer_id)
    
    asyncio.run(main())

    This example shows how you can receive messages on one socket (sock1, which could have thousands of connected peers), and relay those messages to thousands of other peers connected on a different socket (sock2).

    For this example, the send_mode of sock1 doesn't matter because if identity is specified in the send() call, it'll ignore send_mode completely.

    Oh, and the example above is a complete, runnable program which is pretty amazing!

  5. Built-in heartbeating

    Because ain't nobody got time to mess around with TCP keepalive settings. The heartbeating is internal and opaque to your application code. You won't even know it's happening, unless you enable debug logs. Heartbeats are sent only during periods of inactivity, so they won't interfere with your application messages.

    In theory, you really shouldn't need heartbeating because TCP is a very robust protocol; but in practice, various intermediate servers and routers sometimes do silly things to your connection if they think a connection has been idle for too long. So, automatic heartbeating is baked in to let all intermediate hops know you want the connection to stay up, and if the connection goes down, you will know much sooner than the standard TCP keepalive timeout duration (which can be very long!).

    If either a heartbeat or a message isn't received within a specific timeframe, that connection is destroyed. Whichever peer is making the connect() call will then automatically try to reconnect, as discussed earlier.

  6. Built-in reliability choices

    Ah, so what do "reliability choices" mean exactly...?

    It turns out that it's quite hard to send messages in a reliable way. Or, stated another way, it's quite hard to avoid dropping messages: one side sends and the other side never gets the message.

    aiomsg already buffers messages when being sent. Consider the following example:

    from aiomsg import Søcket, SendMode
    
    async with Søcket(send_mode=SendMode.PUBLISH) as sock:
        await sock.bind()
        while True:
            await sock.send(b'123)
            await asyncio.sleep(1.0)

    This server above will send the bytes b"123" to all connected peers; but what happens if there are no connected peers? In this case the message will be buffered internally until there is at least one connected peer, and when that happens, all buffered messages will immediately be sent. To be clear, you don't have to do anything extra. This is just the normal behaviour, and it works the same with the ROUNDROBIN send mode.

    Message buffering happens whenever there are no connected peers available to receive a message. Sounds great right? Unfortunately, this is not quite enough to prevent messages from getting lost. It is still easy to have your process killed immediately after sending data into a kernel socket buffer, but right before the bytes actually get transmitted. In other words, your code thinks the message got sent, but it didn't actually get sent.

    The only real solution for adding robustness is to have peers reply to you saying that they received the message. Then, if you never receive this notification, you should assume that the message might not have been received, and send it again. aiomsg will do this for you (so again there is no work on your part), but you do have to turn it on.

    This option is called the DeliveryGuarantee. The default option, which is just basic message buffering in the absence of any connected peers, is called DeliveryGuarantee.AT_MOST_ONCE. It means, literally, that any "sent" message will received by a connected peer no more than once (of course, it may also be zero, as described above).

    The alternative is to set DeliveryGuarantee.AT_LEAST_ONCE, which enables the internal "retry" feature. It will be possible, under certain conditions, that any given message could be received more than once, depending on timing and situation. This is how the code looks if you enable it:

    from aiomsg import Søcket, SendMode, DeliveryGuarantee
    
    async with Søcket(
            send_mode=SendMode.ROUNDROBIN,
            delivery_guarantee=DeliveryGuarantee.AT_LEAST_ONCE
    ) as sock:
        await sock.bind()
        while True:
            await sock.send(b'123)
            await asyncio.sleep(1.0)

    It's pretty much exactly the same as before, but we added the AT_LEAST_ONCE option. Note that AT_LEAST_ONCE does not work for the PUBLISH sending mode. (Would it make sense to enable?)

    As a minor point, you should note that when AT_LEAST_ONCE is enabled, it does not mean that every send waits for acknowledgement before the next send. That would incur too much latency. Instead, there is a "reply checker" that runs on a timer, and if a reply hasn't been received for a particular message in a certain timeframe (5.0 seconds by default), that message will be sent again.

    The connection may have gone down and back up within those 5 seconds, and there may be new messages buffered for sending before the retry send happens. In this case, the retry message will arrive after those buffered messages. This is a long way of saying that the way that message reliability has been implemented can result in messages being received in a different order to what they were sent. In exchange for this, you get a lower overall latency because sending new messages is not waiting on previous messages getting acknowledged.

    Finally: if the target peer goes down, and the sending peer goes down, all memory of pending retries is lost. This is because aiomsg keeps the retry log in memory. If your use-case requires greater resilience than what the delivery guarantee provides, then you should not use AT_LEAST_ONCE, but instead build your own retry system where you track pending replies an actual database that can persist state across restarts. Currently, aiomsg does not do this. (It's an interesting feature and I may work on it in the future, but it isn't there right now.)

  7. Pure python, doesn't require a compiler

  8. Depends only on the Python standard library

The message distribution patterns are what make aiomsg powerful. It is the way you connect up a whole bunch of microservices that brings the greatest leverage. We'll go through the different scenarios using a cookbook format.

In the code snippets that follow, you should assumed that each snippet is a complete working program, except that some boilerplate is omitted. This is the basic template:

import asyncio
from aiomsg import Søcket, SendMode, DeliveryGuarantee

<main() function>

asyncio.run(main())

Just substitute in the main() function from the snippets below to make the complete programs.

The choice of "which peer should bind" is unaffected by the sending mode of the socket.

Compare

# Publisher that binds
async def main():
    async with Søcket(send_mode=SendMode.PUBLISH) as sock:
        await sock.bind()
        while True:
            await sock.send(b'News!')
            await asyncio.sleep(1)

versus

# Publisher that connects
async def main():
    async with Søcket(send_mode=SendMode.PUBLISH) as sock:
        await sock.connect()
        while True:
            await sock.send(b'News!')
            await asyncio.sleep(1)

The same is true for the round-robin sending mode. You will usually choose the bind peer based one which service is least likely to require dynamic scaling. This means that the mental conception of socket peers as either a server or client is not that useful.

In this recipe, one service needs to send messages to another service that is horizontally scaled.

The trick here is that we don't want to use bind sockets on horizontally-scaled services, because other peers that need to make a connect call will need to know what hostname to use. Each instance in a horizontally-scaled service has a different IP address, and it becomes difficult to keep the "connect" side up-to-date about which peers are available. This can also change as the horizontally-scaled service increases or decreases the number of instances. (In ZeroMQ documentation, this is described as the Dynamic Discovery Problem).

aiomsg handles this very easily: just make sure that the dynamically-scaled service is making the connect calls:

This is the manually-scaled service (has a specific domain name):

# jobcreator.py -> DNS for "jobcreator.com" should point to this machine.
async def main():
    async with Søcket(send_mode=SendMode.ROUNDROBIN) as sock:
        await sock.bind(hostname="0.0.0.0", port=25001)
        while True:
            await sock.send(b"job")
            await asyncio.sleep(1)

These are the downstream workers (don't need a domain name):

# worker.py - > can be on any number of machines
async def main():
    async with Søcket() as sock
        await sock.connect(hostname='jobcreator.com', port=25001)
        while True:
            work = await sock.recv()
            <do work>

With this code, after you start up jobcreator.py on the machine to which DNS resolves the domain name "jobcreator.com", you can start up multiple instances of worker.py on other machines, and work will get distributed among them. You can even change the number of worker instances dynamically, and everything will "just work", with the main instance distributing work out to all the connected workers in a circular pattern.

This core recipe provides a foundation on which many of the other recipes are built.

In this scenario, there are actually two instances of the job-creating service, not one. This would typically be done for reliability, and each instance would be placed in a different availability zones. Each instance will have a different domain name.

It turns out that the required setup follows directly from the previous one: you just add another connect call in the workers.

The manually-scaled service is as before, but you start on instance of jobcreator.py on machine "a.jobcreator.com", and start another on machine "b.jobcreator.com". Obviously, it is DNS that is configured to point to the correct IP addresses of those machines (or you could use IP addresses too, if these are internal services).

# jobcreator.py -> Configure DNS to point to these instances
async def main():
    async with Søcket(send_mode=SendMode.ROUNDROBIN) as sock:
        await sock.bind(hostname="0.0.0.0", port=25001)
        while True:
            await sock.send(b"job")
            await asyncio.sleep(1)

As before, the downstream workers, but this time each worker makes multiple connect() calls; one to each job creator's domain name:

# worker.py - > can be on any number of machines
async def main():
    async with Søcket() as sock:
        await sock.connect(hostname='a.jobcreator.com', port=25001)
        await sock.connect(hostname='b.jobcreator.com', port=25001)
        while True:
            work = await sock.recv()
            <do work>

aiomsg will return work from the sock.recv() call above as it comes in from either job creation service. And as before, the number of worker instances can be dynamically scaled, up or down, and all the connection and reconnection logic will be handled internally.

If both services need to be dynamically-scaled, and can have varying numbers of instances at any time, we can no longer rely on having one end do the socket bind to a dedicated domain name. We really would like each to make connect() calls, as we've seen in previous examples.

How to solve it?

The answer is to create an intermediate proxy service that has two bind sockets, with long-lived domain names. This is what will allow the other two dynamically-scaled services to have a dynamic number of instances.

Here is the new job creator, whose name we change to dynamiccreator.py to reflect that it is now dynamically scalable:

# dynamiccreator.py -> can be on any number of machines
async def main():
    async with Søcket(send_mode=SendMode.ROUNDROBIN) as sock:
        await sock.connect(hostname="proxy.jobcreator.com", port=25001)
        while True:
            await sock.send(b"job")
            await asyncio.sleep(1)

Note that our job creator above is now making a connect() call to proxy.jobcreator.com:25001 rather than binding to a local port. Let's see what it's connecting to. Here is the intermediate proxy service, which needs a dedicated domain name, and two ports allocated for each of the bind sockets.

# proxy.py -> Set up DNS to point "proxy.jobcreator.com" to this instance
async def main():
    async with Søcket() as sock1, \
            Søcket(send_mode=SendMode.ROUNDROBIN) as sock2:
        await sock1.bind(hostname="0.0.0.0", port=25001)
        await sock2.bind(hostname="0.0.0.0", port=25002)
        while True:
            work = await sock1.recv()
            await sock2.send(work)

Note that sock1 is bound to port 25001; this is what our job creator is connecting to. The other socket, sock2, is bound to port 25002, and this is the one that our workers will be making their connect() calls to. Hopefully it's clear in the code that work is being received from sock1 and being sent onto sock2. This is pretty much a feature complete proxy service, and with only minor additions for error-handling can be used for real work.

For completeness, here are the downstream workers:

# worker.py - > can be on any number of machines
async def main():
    async with Søcket() as sock:
        await sock.connect(hostname='proxy.jobcreator.com', port=25002)
        while True:
            work = await sock.recv()
            <do work>

Note that the workers are connecting to port 25002, as expected.

You might be wondering: isn't this just moving our performance problem to a different place? If the proxy service is not scalable, then surely that becomes the "weakest link" in our system architecture?

This is a pretty typical reaction, but there are a couple of reasons why it might not be as bad as you think:

  1. The proxy service is doing very, very little work. Thus, we expect it to suffer from performance problems only at a much higher scale compared to our other two services which are likely to be doing more CPU-bound work (in real code, not my simple examples above).
  2. We could compile only the proxy service into faster low-level code using any number of tools such as Cython, C, C++, Rust, D and so on, in order to improve its performance, if necessary (this would require implementing the aiomsg protocols in that other language though). This allows us to retain the benefits of using a dynamic language like Python in the dynamically scaled services where much greater business logic is captured (these can be then be horizontally scaled quite easily to handle performance issues if necessary).
  3. Performance is not the only reason services are dynamically scaled. It is always a good idea, even in low-throughput services, to have multiple instances of a service running in different availability zones. Outages do happen, yes, even in your favourite cloud provider's systems.
  4. A separate proxy service as shown above isolates a really complex problem and removes it from your business logic code. It might not be easy to appreciate how significant that is. As your dev team is rapidly iterating on business features, and redeploying new versions several times a day, the proxy service is unchanging, and doesn't require redeployment. In this sense, it plays a similar role to more traditional messaging systems like RabbitMQ and ActiveMQ.
  5. We can still run multiple instances of our proxy service using an earlier technique, as we'll see in the next recipe.

This scenario is exactly like the previous one, except that we're nervous about having only a single proxy service, since it is a single point of failure. Instead, we're going to have 3 instances of the proxy service running in parallel.

Let's jump straight into code. The proxy code itself is actually unchanged from before. We just need to run more copies of it on different machines. Each machine will have a different domain name.

# proxy.py -> unchanged from the previous recipe
async def main():
    async with Søcket() as sock1, \
            Søcket(send_mode=SendMode.ROUNDROBIN) as sock2:
        await sock1.bind(hostname="0.0.0.0", port=25001)
        await sock2.bind(hostname="0.0.0.0", port=25002)
        while True:
            work = await sock1.recv()
            await sock2.send(work)

For the other two dynamically scaled services, we need to tell them all the domain names to connect to. We could set that up in an environment variable:

$ export PROXY_HOSTNAMES="px1.jobcreator.com;px2.jobcreator.com;px3.jobcreator.com"

Then, it's really easy to modify our services to make use of that. First, the dynamically-scaled job creator:

# dynamiccreator.py -> can be on any number of machines
async def main():
    async with Søcket(send_mode=SendMode.ROUNDROBIN) as sock:
        for proxy in os.environ['PROXY_HOSTNAMES'].split(";"):
            await sock.connect(hostname=proxy, port=25001)
        while True:
            await sock.send(b"job")
            await asyncio.sleep(1)

And the change for the worker code is identical (making sure the correct port is being used, 25002):

# worker.py - > can be on any number of machines
async def main():
    async with Søcket() as sock:
        for proxy in os.environ['PROXY_HOSTNAMES'].split(";"):
            await sock.connect(hostname=proxy, port=25002)
        while True:
            work = await sock.recv()
            <do work>

Three proxies, each running in a different availability zone, should be adequate for most common scenarios.

TODO: more scenarios involving identity (like ROUTER-DEALER)

Secure connectivity is extremely important, even in an internal microservices infrastructure. From a design perspective, the single biggest positive impact that can be made on security is to make it easy for users to do the "right thing".

For this reason, aiomsg does nothing new at all. It uses the existing support for secure connectivity in the Python standard library, and uses the same APIs exactly as-is.

All you have to do is create an SSLContext object, exactly as you normally would for conventional Python sockets, and pass that in.

Mutual TLS authentication (mTLS) is where the client verifies the server and the server verifies the client. In aiomsg, names like "client" and "server" are less useful, so let's rather say that the connect socket verifies the target bind socket, and the bind socket also verifies the incoming connecting socket.

It sounds complicated, but at a high level you just need to supply an SSLContext instance to the bind socket, and a different SSLContext instance to the connect socket (usually on a different computer). The details are all stored in the SSLContext objects.

Let's first look at how that looks for a typical bind socket and connect socket:

# bind end
import ssl
import asyncio, time
from aiomsg import Søcket

async def main():
    ctx = ssl.SSLContext(...)    # <--------- NEW!
    async with Søcket() as sock:
        await sock.bind('127.0.0.1', 25000, ssl_context=ctx)
        while True:
            await s.send(time.ctime().encode())

asyncio.run(main())
# connect end
import ssl
import asyncio
from aiomsg import Søcket

async def main():
    ctx = ssl.SSLContext(...)    # <--------- NEW!
    async with Søcket() as sock:
        await sock.connect('127.0.0.1', 25000, ssl_context=ctx)
        async for msg in sock.messages():
            print(msg.decode())

asyncio.run(main())

If you compare these two code snippets to what was shown in the Demo section, you'll see it's almost exactly the same, except that we're passing a new ctx parameter into the respective bind() and connect() calls, which is an instance of SSLContext.

So if you already know how to work with Python's built-in SSLContext object, you can already create secure connections with aiomsg and there's nothing more you need to learn.

You might not know how to set up the SSLContext object. Here, I'll give a crash course, but please remember that I am not a security expert so make sure to ask an actual security expert to review your work if you're working on a production system.

The best way to create an SSLContext object is not with its constructor, but rather a helper function called create_default_context(), which sets a lot of sensible defaults that you would otherwise have to do manually. So that's how you get the context instance.

You do have to specify whether the purpose of the context object is to verify a client or a server. Let's have a look at that:

# bind socket, or "server"
ctx: SSLContext = ssl.create_default_context(ssl.Purpose.CLIENT_AUTH)

So here, above, we're creating a context object for a bind socket. The purpose of the context is going to be to verify incoming client connections, that's why the CLIENT_AUTH purpose was given. As you might imagine, on the other end, i.e., the connect socket (or "client"), the purpose is going to be to verify the server:

# connect socket, or "client"
ctx: SSLContext = ssl.create_default_context(ssl.Purpose.SERVER_AUTH)

Once you've created the context, the remaining parameters have the same meaning for both client and server.

The way TLS works (the artist formerly known as SSL) is that each end of a connection has two pieces of information:

  1. A certificate (may be shared publicly)
  2. A key (MUST NOT BE SHARED! SECRET!)

When the two sockets establish a connection, they trade certificates, but do not trade keys. Anyway, let's look at what you need to actually set in the code. We'll start with the connect socket (client).

# connect socket, or "client"
ctx: SSLContext = ssl.create_default_context(ssl.Purpose.SERVER_AUTH)
ctx.verify_mode = ssl.CERT_REQUIRED
ctx.check_hostname = True
ctx.load_verify_locations(<something that can verify the server cert>)

The above will let the client verify that the server it is connecting to is the correct one. When the socket connects, the server socket will send back a certificate and the client checks that against one of those mysterious "verify locations".

For mutual TLS, the server also wants to check the client. What does it check? Well, the client must also provide a certificate back to the server. So that requires an additional line in the code block above:

# connect socket, or "client"
ctx: SSLContext = ssl.create_default_context(ssl.Purpose.SERVER_AUTH)
ctx.verify_mode = ssl.CERT_REQUIRED
ctx.check_hostname = True
ctx.load_verify_locations(<something that can verify the server cert>)

# Client needs a pair of "cert" and "key"
ctx.load_cert_chain(certfile="client.cert", keyfile="client.key")

So that completes everything we need to do for the SSL context on the client side. On the server side, everything is almost exactly the same:

# bind socket, or "server"
ctx: SSLContext = ssl.create_default_context(ssl.Purpose.CLIENT_AUTH)
ctx.verify_mode = ssl.CERT_REQUIRED
ctx.load_verify_locations(<something that can verify the client cert>)

# Server needs a pair of "cert" and "key"
ctx.load_cert_chain(certfile="server.cert", keyfile="server.key")

That describes everything you need to do to set up mutual TLS using SSLContext instances.

There are a few loose ends to tie up though. Where do you get the certfile and keyfile from? And what is this mysterious "verify location"? The first question is easier. The cert and key can be generated using the OpenSSL command-line application:

$ openssl req -newkey rsa:2048 -nodes -keyout server.key \
    -x509 -days 365 -out server.cert \
    -subj '/C=GB/ST=Blah/L=Blah/O=Blah/OU=Blah/CN=example.com'

Running the above command will create two new files, server.cert and server.key; these are ones you specify in earlier commands. Generating these files for the client is exactly the same, but you use different names.

You could also use Let's Encrypt to generate the cert and key, in which case you don't have to run the above commands. IF you use Let's Encrypt, you've also solved the other problem of supplying a "verify location", and in fact you won't need to call load_verify_locations() in the client code at all. This is because there are a bunch of root certificate authorities that are provided with most operating systems, and Let's Encrypt is one of those.

However, for the sake of argument, let's say you want to make your own certificates and you don't want to rely on system-provided root certificates at all; how to do the verification? Well it turns out that a very simple solution is to just use the target certificate itself to be the "verify location". For example, here is the client context again:

# connect socket, or "client"
ctx: SSLContext = ssl.create_default_context(ssl.Purpose.SERVER_AUTH)
ctx.verify_mode = ssl.CERT_REQUIRED
ctx.check_hostname = True
ctx.load_verify_locations("server.cert")   # <--- Same one as the server

# Client needs a pair of "cert" and "key"
ctx.load_cert_chain(certfile="client.cert", keyfile="client.key")

and then in the server's context, you could also use the client's cert as the "verify location":

# bind socket, or "server"
ctx: SSLContext = ssl.create_default_context(ssl.Purpose.CLIENT_AUTH)
ctx.verify_mode = ssl.CERT_REQUIRED
ctx.load_verify_locations("client.cert)   # <--- Same as on client

# Server needs a pair of "cert" and "key"
ctx.load_cert_chain(certfile="server.cert", keyfile="server.key")

Obviously, the client code and the server code are running on different computers and you need to make sure that the right files are on the right computers in the right places.

There are a lot of ways to make this more sophisticated, but it's probably a good idea to get the simple case working, as described above, before looking at the more complicated cases. A cool option is to make your own root certificate authority, which can be a standard "verify location" in all your microservices, and then when you make certs and keys for each microservice, you just have to "sign" them with the root key. This process is described in Be your own certificate authority by Moshe Zadka

Hope that helps!

The slashed O is used in homage to ØMQ, a truly wonderful library that changed my thinking around what socket programming could be like.

WARNING: This section is extremely provisional. I haven't fully nailed down the protocol yet.

To make a clone of the Søcket in another language is probably a lot of work, but it's actually not necessary to implement everything.

You can talk to aiomsg sockets quite easily by implementing the simple protocol described below. It would be just like regular socket programming in your programming language. You just have to follow a few simple rules for the communication protocol.

These are the rules:

  1. Every payload in either direction shall be length-prefixed:

    message = [4-bytes big endian int32][payload]
    
  2. Immediately after successfully opening a TCP connection, before doing anything else with your socket, you shall:

    • Send your identity, as a 16 byte unique identifier (a 16 byte UUID4 is perfect). Note that Rule 1 still applies, so this would look like

      identity_message = b'\x00\x00\x00\x10' + [16 bytes]
      

      (because the payload length, 16, is 0x10 in hex)

    • Receive the other peer's identity (16 bytes). Remember Rule 1 still applies, so you'll actually receive 20 bytes, and the first four will be the length of the payload, which will be 16 bytes for this message.

  3. You shall periodically send a heartbeat message b"aiomsg-heartbeat". Every 5 seconds is good. If you receive such messages you can ignore them. If you don't receive one (or an actual data message) within 15 seconds of the previous receipt, the connection is probably dead and you should kill it and/or reconnect. Note that Rule 1 still applies, and because the length of this message is also 16 bytes, the message is ironically similar to the identity message:

    heartbeat_message = b'\x00\x00\x00\x10' + b'aiomsg-heartbeat'
    

After you've satisfied these rules, from that point on every message sent or received is a Rule 1 message, i.e., length prefixed with 4 bytes for the length of the payload that follows.

If you want to run a bind socket, and receive multiple connections from different aiomsg sockets, then the above rules apply to each separate connection.

That's it!

TODO: Discuss the protocol for AT_LEAST_ONCE mode, which is a bit messy at the moment.

  1. Setup:

    $ git clone https://github.com/cjrh/aiomsg
    $ python -m venv venv
    $ source venv/bin/activate  (or venv/Scripts/activate.bat on Windows)
    $ pip install -e .[all]
    
  2. Run the tests:

    $ pytest
    
  3. Create a new release:

    $ bumpymcbumpface --push-git --push-pypi
    

The easiest way to obtain the bumpymcbumpface tool is to install it with pipx. Once installed and on your $PATH, the command above should work. NOTE: twine must be correctly configured to upload to pypi. If you don't have rights to push to PyPI, but you do have rights to push to github, just omit the --push-pypi option in the command above. The command will automatically create the next git tag and push it.

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Smart sockets and scalability protocols for messaging network applications

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