I'm a software developer with a passion for art and graphics programming. My current project is a 3D rendering engine using Vulkan and C++. I'm also currently exploring DirectX 12 as well.
- Toronto, ON
- https://www.reza.graphics/
Highlights
- Pro
Block or Report
Block or report azer89
Report abuse
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abusePinned
-
HelloVulkan
HelloVulkan Public🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
-
-
SimpleOpenGL
SimpleOpenGL PublicA renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
C++
-
Reza_Raytracer
Reza_Raytracer PublicA CPU raytracer that simulates the physics of light rays, incorporating features such as dielectric material, triangle mesh rendering, bounded volume hierarchy, and CPU multithreading.
C++
-
RepulsionPak
RepulsionPak PublicA physics-inspired algorithm that packs and deforms shapes to automatically generate mosaic artwork.
C++ 5
-
GPU_Curve_Rendering
GPU_Curve_Rendering PublicAn implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.